Sid Meier's Civilization VI

Sid Meier's Civilization VI

36 ratings
South American City-States Pack
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
6.382 MB
19 Mar, 2017 @ 3:29pm
6 Apr, 2017 @ 5:59pm
14 Change Notes ( view )

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South American City-States Pack

Description
Buenos dias, Suzerains! Spice up your City-States action with 10 South American City-States! Now with Yet (not) Another Maps Pack True Starting Locations, custom icons, and Civilopedia text! These City-States will appear randomly in all game modes. Check the spoilers below for details on the new content or find them yourself in-game.

This mod is in its full release. Please report any crashes/bugs/misbehaviors in the comments or preferrably a message on Reddit. Also feel free, nay, obligated to leave your suggestions for current or future content.

This mod is also available on Civfanatics[forums.civfanatics.com] for those of you who wish to peruse it easier.

If you wish to get involved with the fate of future City-State Packs this survey could make your wildest dreams come true!

Check out the other City-States Packs:
Artisan City-States
Caribbean City-States
City-State Types Basemod (required to play any future City-State Packs).

Bogota, Colombia | Militaristic | -50% overall war weariness.
Cayenne, French Guiana | Scientific | +1 Science from Rainforests. +5 Production from Spaceports. Cities with Spaceports receive +15% growth.
Cusco, Peru | Religious | +1 Faith adjacency to hills for Holy Sites.
Georgetown, Guyana | Trade | +1 Gold to all mines.
La Paz, Bolivia | Religious | +15 Religious Strength to all religious units.
Lima, Peru | Cultural | +25% Tourism from Great Writings, +50% from Great Art, Great Music, and Artifacts.
Mendoza, Argentina | Cultural | Receive the Malbec Luxury resource. This cannot be earned any other way in the game and provides 10 Amenities. Plantations on Wine resources yield 3 Culture.
Montevideo, Uruguay | Trade | All trade routes provide +1 Gold per Commercial Hub in your empire. An additional +1 Gold is provided per Aerodrome in your empire.
Paramaribo, Suriname | Industrial | Other civilizations' Trade Routes to you provide +2 Gold and +1 Science for them and +3 Production and +1 Food for you.
Santiago, Chile | Trade | +50% Gold yield from Commercial Hub buildings.

**I'm all for anyone using my code to learn how to mod. I don't need credits or anything, and you can straight copy and paste any code you find in my mods. After all, modding is just remixing Firaxis's code.**
32 Comments
iBAIT2much 22 Dec, 2018 @ 9:24pm 
Broken.
Wufflehaus 11 May, 2018 @ 7:25pm 
Confirmed. This mod breaks when trying to launch with or without the expansion.
Joshua Raposa 2 May, 2018 @ 4:33pm 
Broken?
biship 16 Mar, 2018 @ 5:49am 
Game will not start with this mod.
N7Zebracakes 8 Feb, 2018 @ 6:41am 
@Noku-269 I wouldn't expect it to on launch day. A lot of the mechanics have changed, so mods need to be edited to match
Noku-269 6 Feb, 2018 @ 1:43pm 
i dont think this mod functions with the new expansion
JEELEN 20 Nov, 2017 @ 7:25am 
@kantorr They show up in a complet mess in South America on the Greatest Earth map. I don't think one was in actual TSL location.
Toilet 28 Sep, 2017 @ 11:36am 
you missed Asuncion :(
Max 12 Jul, 2017 @ 6:24pm 
Holy shit, Lima is SO OVERPOWERED. But nice mod anyway, thanks!
guessi'lldie 22 May, 2017 @ 2:57pm 
How can I change the city states names? I would like to be able to have the Argentina custom civ and Colombian custom civ with this but Montevideo and Bogota are incorporated with thoese mods so its weird to have a bogota city state and a random capital for the Colombian civ.