Team Fortress 2

Team Fortress 2

467 ratings
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Other: Smissmas
Game Mode: Payload
File Size
Posted
Updated
18.566 MB
20 Mar, 2017 @ 4:23pm
10 Aug, 2022 @ 2:21pm
5 Change Notes ( view )

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Description
Take the fight to the Alaskan wilderness in this compact three-point Payload map!

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Map by Jess "Muddy" Dabbs and Joe "Fruity Snacks" Radak

Special thanks:
Freyja for the Soyuz rocket model
TF2Maps.net for testing & feedback

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Check out my other maps! Shelter! Kemptown!
Popular Discussions View All (1)
5
26 Mar, 2017 @ 12:58pm
a12
Zn1st
54 Comments
Le'vita 27 May, 2024 @ 11:36pm 
I really like the flow and aesthetic of this map but there are a few points that stand out and make me question why it was given the tick to be added to the game.

1. You can see in picture 4 that there are some wooden posts that are a part of the metal railing, these vertical posts have ZERO (0) collision..??? You can shoot right through them, and walk through them as well. Unnacceptable, since they're so prominent and very obviously intended to be solid. This needs fixing ASAP.
Le'vita 27 May, 2024 @ 11:36pm 
2. The Medium healthkits need toning down, by 1 or 2. The one in particular before the big ramp for instance where right by one of the medium kits, if you jump up to the spot above it there is another one right there to your right. In my opinion the top one should stay large and the bottom be a mini one.

3. If image 1 was a bit wider then you'd be able to see some more trees and a lake to the left. One of these trees in particular, in the middle of the group has a really dodgy LOD that pops in and out distractingly. Either set the LOD to just not render after the fence so that it doesn't distract people using performance settings or just remove that particular tree entirely, tbh.
Le'vita 27 May, 2024 @ 11:35pm 
I do think that the map is quite brilliant, so pardon me if this comes off as frustrated. I have high hopes that this can be resolved since I think it could fit excellently into the game, it just needs some adjustments RN however.
Remember that most of the people who frequent the forums have no actual sense of what makes a good map, they spend more time in the forums than actually playing the game.
Don't be discouraged by the naysayers below me, this can be a VERY good map.

Your map is very promising, but please consider my 3 points I mentioned earlier, it's important, thank you.
Kazejo 25 Jan, 2024 @ 6:07am 
Map feels like labyrinth, too short, too much higrounds and not fun at all. Just put 69 engis to last and airblast to pit whoever comes with uber. Doesnt fit to tf2 style. :steamthumbsdown:
Agenttech4774 6 Jan, 2024 @ 6:49pm 
Map is pretty decent at least but no offense the map looks a bit visually bland with it's design. Maybe add more materials other than wood and give it some more logos?
no loafing 17 Dec, 2023 @ 2:12pm 
i've been enjoying the map so far, the verticality and different flank routes have been pretty fun to play around.

i can't say i'm the biggest fan of the aesthetics, though. aside from the rocket in red's spawn, the entire map all looks the same, just one big red wooden barnmaze. there aren't really any landmarks or changes in setting to feel like you're making progress from one area to another, except for maybe the big ramp near the beginning.
HEAVEN AND HELLO 12 Dec, 2023 @ 10:02pm 
This map doesn’t have any christmas decorations (snow doesn’t count) so it definitely deserves to make it to the permanent map rotation.
Muddy  [author] 10 Dec, 2023 @ 8:26am 
Oops. Thanks Jouppi, I'll get that fixed.
Jouppi 9 Dec, 2023 @ 10:05am 
Enemy Soldiers and demos can blast jump on top of the lamp and shoot down on the first BLU spawn
TheGhostThatWas 8 Dec, 2023 @ 9:57am 
I need to play this more to really judge it better, but first impression the sightlines are really big. In the one game I played Blue just got spawncamped the whole game since they couldn't push far enough out of spawn, and it felt like a long way to walk to get to the front line as slower power classes