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Also, keeping karma lower than your opponent's is more important, because Court cards can be very powerful, and Karma card then becomes another very good tool at controlling your opponent, whereas in 4-player games it's sometimes just a way how to avoid getting a misfortune yourself.
At the same time you can afford to risk a bit more, as the likelihood of the opponent having an Inspection or Investigation card is lower - those tend to be played out quite quickly. So sometimes I carry a criminal card with me for a couple of turns, especially if I have Framed or something similar on me, which I'd never do in a 4-player game (unless I'm lagging behind).
Finally, card counting becomes marginally more important, as you can easily figure out the likelihood of the opponent having the most powerful cards. I generally don't do that myself - too lazy -, but at the top level it is important.
There are a few differences in strategy that I have noticed. First of all, controlling your opponent is very important, as there aren't any other players to keep in mind. It means using every opportunity to throw (and keep) them in jail and making sure that they can't use the good cards by regularly checking for the Teleporter and Accelerator among others. Sometimes it might even be worth provoking a conflict just to get their money below 600, if you suspect they have Accelerator on hand.
It also means that keeping yourself out of trouble is more important than ever. So hold on to you Jailbreak and A Lesser Evil cards. Pauper also becomes a bit more powerful, in my opinion.
(to be continued)
Are you able to comment on how a two player match changes one's strategy? Having a bit of trouble figuring out two player games, other than - you know - stay out of jail!