Space Engineers

Space Engineers

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AprStar [no mods]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
846.326 KB
25 Mar, 2017 @ 7:19pm
29 Mar, 2017 @ 4:37am
8 Change Notes ( view )

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AprStar [no mods]

Description
A cargo shuttle, survival ready. Net weight of 2,626 tons. at x1 inventory size setting, maximum total weight of 5,600 tons to leave or landing 1.0G planet. at x10 inventory size, maximum total weight of 32,366 tons.
At NO-load state maximum jump distance is 3808km, 5s to 100m/s. at MAX-load state maximum jump distance is 1781km, 20s to 100m/s.
Ship has length of 102.5 meters, width of 97.5 meters , maximum height of 27.5 meters.


Overall view:
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FlyingMode - SPACE to LANDING:

FlyingMode - LANDING to AERO:

FlyingMode - AERO to SPACE:

Thrusters unit at ship's tail left:

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Features:
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1、The ship has 3 flying mode : SPACE、LANDING、AERO, using one key to switch, and the switch is not recommended when ship moving(safety lock speed: 9 m/s). when changing mode, ship's outer lights will be also change color (SPACE : blue, LANDING : yellow, AERO : green, OTHER : white, CHANGING : red);
2、Have a good cargo load and passenger capacity, and the flying controll is sensitive,suitable for cargo carring and interplanetary travel. has complete production equipments also;
3、Large power storage, but little slow generation;
4、The ship's head room has good external vision,Nice for Party :)
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Equipments:
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life support:
1 medical room, 1 gravity generator, 7 oxygen generators, 6 oxygen tanks, 10 air vents (2 of them are outer for air-pumping), 6 cryo chambers, realized air tightness.
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energy:
11 small reactors, 35 batteries.
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control:
5 fighter seats (Only the main one can control thrusters), 1 remote control block, 4 cameras.
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communication:
2 laser Antennas, 1 common antenna.
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production:
2 large cargo containers, 1 refinery added 4 yield modules, 1 assembler added 4 speed modules, 1 assembler added 4 power efficiency Modules, 1 ore detector, 4 projectors, automatic throw out stones at ship's tail.
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propulsion:
30 gyroscopes, 5 hydrogen tanks, all three kinds of thrusters.
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jump:
4 jump drive, 53 passenger seats.
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weapons:
6 gatling turrets.
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docking:
2 landing gears, at bottom have one set of connector and pistons. top and bottom has exit passageway.
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electronics:
20 timer blocks, 20 programmable blocks, 40 LCD panels, 14 wide LCD panels, 9 corner LCD panels, 1 Text panel, 3 button panels, 6 sensors.
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Scripts:
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Automatic LCDs 2 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
3D Ship Projection - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795436803
Floor Plan Script - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716048498
Phils_Ship_Diagnostics - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715138160
Whip's Artificial Horizon Script - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713653017
Whip's Rotor Thruster Manager - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=757123653 (I have to modify this script,for I could shutdown the hydrogen thrusters)

Ship control script wrote by myself, can run with arguments in follow:
1、space - change to space flying mode;
2、landing - change to landing flying mode;
3、aero - change to atmospheric flying mode;
4、rotorsH - reverse thrusters at ship's head;
5、rotorsC - reverse thrusters at ship's middle;
6、rotorsB - reverse thrusters at ship's back;
7、pistonsLanding - switch extended / retracted state of the landing piston. after extend done will auto-lock the connectors, befor retract will auto-unlock the connectors;

Each argument has been setted into a timer block for easy to use.
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Updates:
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2017/03/27:
1、Replace the 3 ion thrusters to hydrogen thrusters at ship's tail bottom, max-load total weight been updated;
2、Settings of 6 LCD panels at ship's middle bottom been updated;
3、Scripts "Whip's Rotor Thruster Manager" and "AprStarSC" been updated;
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2017/03/28:
1、Settings of the 4 LCD panels at bridge top been updated;
2、Added 4 corner lights at ship's tail top;
3、Settings of the 4 interior lights at the ship's tail end been updated,make them looks smoother under the overall lighting;
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2017/03/29:
1、Script "AprStarSC" been updated. Now the ion thrusters at ship's middle border will turn off when the "thrusters unit" at ship's middle are reversing, and turn on after reverse done;
2、The ion thrusters at ship's middle border are been renamed and regrouped, The script "Whip's Rotor Thruster Manager" is now able to properly control ion thruster on the middle "thrusters unit";
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Sorry to update so frequently, I think this is the last update.
Unless my rusty brain still can remember something. _(:з」∠)_
8 Comments
SimonUK 22 Dec, 2017 @ 2:42am 
how is this survival ready if it cant be built via a projector?
LK  [author] 28 Mar, 2017 @ 4:57am 
@XEN
Thank you dude :)
But I wants moooorrrre !
_(:з」∠)_
XEN 27 Mar, 2017 @ 9:33pm 
Pretty sure you found it.
LK  [author] 27 Mar, 2017 @ 1:06am 
@THE CHURROSAUR
I'm trying to find some new style for my stuff recently. :)
THE CHURROSAUR 26 Mar, 2017 @ 9:22pm 
wow. Those gimballed thrusters are beautiful. You also have a totally fresh aesthetic with the brilliant colors and wide bulbous design components.
XEN 25 Mar, 2017 @ 10:25pm 
Welcome, I personally have a hard time building ships. I tend to give up part way through
LK  [author] 25 Mar, 2017 @ 9:38pm 
@XEN
Thanks :)
XEN 25 Mar, 2017 @ 9:26pm 
Great design dude, wicked