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Hopefully the possibility of a mutually destructive explosion and the abiltiy to target yellow more easily will make it so the grenade launcher is more likely to be used againt yellow than another player nearby the 4 blocks and left tree.
Also, I think a singular grenade between yellow and white might be good, to give both yellow and white more than 1 viable starting option, and to avoid the left side always being the center of action.
Thanks!
Once you go low enough in the oil, there's a thin wall and a bazooka. once you use the bazooka on the wall it gives enterance to a tunnel that leads to the vertical tunnel on the left. At the first tunnel's enterance there's a puddle of water.
This map definitely has a problem that a jerk could run away forever, especially if both enterances to the tunnels are already opened. Nothing a well placed deathray couldn't solve though I think. Would also give a decent solution to the problem of it possibly being safest to hide under the oil.
About this one I can say multiple things.
First, it's pretty much open again trees and liquid pools, so I can't not miss this one...
I haven't played it yet, so I'm not sure if I see the whole picture.
Yellow duck, if it represents 1 of 8 spawns, has probably most advantages.
Is first to netgun, so if orange and white duck won't get good drops from RBoxes, are very likely to get into net, and easily declassified by other ducks.
A don't see many other opportunities for Yellow, because going middle, is risking easily being shoot by grey, who is there already for some time.
Flare Gun is unobtainable for Yellow this way.
Purple Box ;-)
It really makes me wonder what's in the tunnel, which is locked with key, gotta check it later.
Gasoline pool worries me most. If it has only 2 exits, like shown on picture, then duck in gasoline can easily camp there for long amount of time.