Sid Meier's Civilization VI

Sid Meier's Civilization VI

881 ratings
Larger Map Sizes
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4.771 KB
30 Mar, 2017 @ 6:12pm
23 Mar, 2019 @ 11:22am
13 Change Notes ( view )

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Larger Map Sizes

Description
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM.

THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM.

IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. IT DOES NOT MATTER HOW POWERFUL YOUR PC IS.

I AM LEAVING IT AS PART OF THE MOD IN CASE FIRAXIS EVER FIXES THIS ISSUE ON THEIR END.


Map Sizes
  • Massive128 x 80 (Civ 5 huge)
  • Gigantic 144 x 90
  • Colossal 160 x 100

Resources
If you use Gigantic or Colossal, I strongly recommend you use a mod that adds more luxury resources, such as CIVITAS Resources Expanded with Sukritact's Resources. Otherwise, certain continents will not have enough unique luxuries. The base game does not have enough land-based luxuries to fill out the added continents.

IMPORTANT NOTES
1. Ever since Gathering Storm, there is a good chance that the "reveal the map" bonus from Launching the Earth Satellite will cause games using the big map sizes to completely crash. Please subscribe to my mod Disable Satellite Map Reveal to prevent this issue.

2. If you are experiencing other issues, try turning down your game settings (no matter how good your GPU or CPU is).

3. Do not exceed a total of 60 Civilizations + City-States, no matter how large your map is! Your game will crash and not work properly. This is a hard-coded limitation in the engine and cannot be changed.
Popular Discussions View All (4)
6
20 May @ 4:58am
some AI unit icons not shown own screen
shenty1991_2
0
21 Jan @ 12:17pm
Spawn points
CezicZelmen
0
8 Feb, 2021 @ 12:25pm
Recurring problem
Angeding
407 Comments
Bart Cego 26 May @ 10:20pm 
i read but i didnt hear. Put colossal on Gathering storm, final atomic era, almost winning, the map floods, game crashes. RIP save
TurtleMaster 20 Apr @ 7:07am 
Ammendment: i dont think city states or free cities trigger it either. I think it has to be a major civ. I can't confirm since I dont do multiplayer, but I assume a human player discovering it wont crash the game (unless they have a military alliance with a computer civ)
TurtleMaster 19 Apr @ 2:18pm 
Unicorn, I found out why he does that. When you make a change that has the warning it will crash later, it actually crashes when a non-barbarian civ first discovers it. If youve made any changes like that in your border, then when you hit Military Alliance Lvl 2 (which shares your visibility), it crashes.
Unicorn 27 Feb @ 11:31am 
Millitary alliance lvl 2 will 90% of the time crash the game
Portoflander 20 Feb @ 4:12pm 
even on massive it crashes for me but when I conquer a city, not always though. It hangs a lot every time I do it.
CezicZelmen 3 Feb @ 10:02am 
I keep getting penned in on gigantic but theres only like.. 11 other civs. There is so much open space but I was playing as Rome just now and Sparta spawned not even 3 cities worth of tiles away
Spavit 27 Dec, 2024 @ 6:04am 
I can't imagine my games without this mod no more.
damiano.costantini 29 Oct, 2024 @ 7:05am 
Since the Colossal map slightly exceeds the limit of the game, so we can play with the gigantic map...
Can you update this mod with a larger map than gantesca and a little smaller than colossal so as not to exceed the limits of the game?
Hamburger 5 Jul, 2024 @ 8:39am 
@Legowolf "Ever since Gathering Storm, there is a good chance that the "reveal the map" bonus from Launching the Earth Satellite will cause games using the big map sizes to completely crash. Please subscribe to my mod Disable Satellite Map Reveal to prevent this issue."
Hamburger 5 Jul, 2024 @ 8:38am 
can we get a stupidly huge map size thats like 220x120 called "overwhelming" or something? (or maybe a custom map size menu)