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Stronger Tribes
   
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31 Mar, 2017 @ 5:51pm
6 Aug, 2017 @ 12:18am
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Stronger Tribes

Description
Buffs the Cannibals faction.
Overall the cannibal roaming squad numbers are higher and they are more skilled. Base cannibals have higher combat skills and a heart protector. Added in a stronger cannibal called the Cannibal Slayer, he has a normal medkit, higher combat skills than the base cannibal, conscript's leather armour/ heart protector, tin can/ spiked helmet, armoured waistcloth, and a flesh cleaver. I also changed the skill range of the cannibals to increase skill diversity between the cannibals. Cannibals have their own weapon manufacturer. Fog men numbers have been increased as well, a bit. Don't mind ♥♥♥♥ screen shot. The Cannibals feel like too easy of an enemy for the distance it takes to reach them, and the loot that lies just past their territory. Cannibals now have cats on them also.
6 Comments
Nightowl085 7 Nov, 2017 @ 6:14am 
and at this moment, he know he fucked up
catanbros 6 Nov, 2017 @ 6:27pm 
oh okay, Do you mind INCREASING the squads and numbers for fogmen in the fog areas surrounding mongrel? No need to increase the stats as they are like the zerg, swarming by sheer numbers alone so even if a level 80 can bypass most swarms, the number alone will cause players to think twice before venturing to mongrel. Yet maybe what you have is enough as any recruits who leave mongrel will probably die along the way out. =)
MinisterD  [author] 6 Nov, 2017 @ 3:32pm 
I agree. I'm only talking about slightly reduced numbers to help with the villages in some areas. Or dropping squad numbers by a little bit. There is also some other stuff I have been working on for this specific mod that finishes the buff to the fog men and also beefs up a couple other groups. Like early-mid game dust bandits and stuff, just give them a boost to hold the players attention a bit long.
catanbros 5 Nov, 2017 @ 4:05pm 
the thing is traveling is SUPPOSE to be difficult =P but having these villages not be able to defend themselves is complicated because having the same fear as the villagers in the fishing village north of worlds end makes the game a real fun challenge. Right now, anyone with 80+ stat can survive by themselves traveling yet with your mod, it made it a whole lot more harder.
MinisterD  [author] 5 Nov, 2017 @ 11:57am 
Yeah I know. It didn't matter when I first made it because the cannnibals didn't attack settlements properly. I'll work something out after I finish mid terms or something. I need to change it up a little bit anyways with the extra cannibal territory because it is ludicrous the amount of squad spawns in the new map regions, and with the being buffed the hell and back just makes traveling unreasonably difficult. Thinking about just lowering squad numbers by a little bit. That should also help with the bastion and villages being shit on.
catanbros 5 Nov, 2017 @ 11:45am 
this is fine but do realize that this mod will make cannibal bastion and folsom ninja villages destroyed.