Space Engineers

Space Engineers

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OKI Weapons Pack [Deprecated]
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
7.699 MB
2 Apr, 2017 @ 11:14pm
29 Sep, 2017 @ 8:56am
6 Change Notes ( view )

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OKI Weapons Pack [Deprecated]

Description
As mentioned below in the comments, this mod is now superceded by the OKI Grande pack I am maintaining. Please unsubscribe from this mod and sub to the new one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2374200567

This is the OKI Weapons Pack that I've been maintaining in the MTF Server Modpack, split off into its own mod. Included in the mod are some changes to vanilla weapons, along with Whiplash's Camera Overlay as the turret overlay for OKI turrets (included with permission). The three tank turrets from the OKI Mech Weapons pack have also been included. The Mech Arms are NOT included.

This mod is a ground-up rebalance. For a full list of weapon stats, please see the relevant discussion.

Original mod by Okim.
Popular Discussions View All (1)
5
18 Mar, 2018 @ 8:21am
Weapon Stats
Seff
46 Comments
Seff  [author] 23 Jul, 2021 @ 12:28pm 
Firestorm🗿 10 Apr, 2021 @ 6:58am 
Erm, is this mod still working with the latest version of the game? If not, is there a more up to date version?
muffin <3 5 Jun, 2020 @ 11:37pm 
The gun pointing off to the side was a red herring. The CTD also happened with a 23mm chain gun turret (also small grid) where the gun barrel(s?) was correctly oriented. The 50mm large grid turrets are doing fine even under player control, though. The CTD is a NullReferenceException in ...MyLargeTurretBase.GetViewMatrix() when the code tries to set up the turret camera for turret control. I would suggest this is a simple fix were it not for the fact that they were working in creative earlier, and this mod hasn't exactly changed in the last few years.
muffin <3 5 Jun, 2020 @ 11:21pm 
Was working great until today, when in survival I built a 50mm burst gun (ie the bigger of the 50mm small grid turrets). I was building a blueprint which tested successfully in creative. Now regardless of whether I weld in a projected turret or manually place a "fresh" one on this ship, the gun spawns in 90 degrees to the left, jutting out the left face of the turret as though it was built to stick out that way. Welding it to completion works fine. Assuming control in the cockpit results in CTD.

Will try a few things and report back if I get it working. The rest of the arsenal (so far) is working beautifully, the large grid 23mm defence turrets in particular do great anti-meteor work.
Gr8 Maniac 26 Mar, 2020 @ 1:54pm 
Is this no longer being updated?
Connor 31 Dec, 2018 @ 2:58pm 
@greigy I might be a bit late on this but did you make sure that your turrets aren't set to target neutrals? If they are set to target neutrals that might be your issue.
kittle 31 Oct, 2018 @ 3:51pm 
Ran into a problem with these weapons. for some reason the fixed guns (23mm and 50mm) do not show the tracer bullets when used on a DS. Damage is applied fine and ammo is used as expected. but I cant see any of the bullets.

when I copy the world into SP, it works fine. Anyone else seeing this? -- or have a solution?
Malkavian407[RU] 16 Aug, 2018 @ 3:54pm 
Not enough animation
greigy 20 Jun, 2018 @ 11:37pm 
Not sure if this is a keen bug (as we know there are many), or a mod bug, however my cannons (quad 50s and 230mm casemates) seem to want to target docked craft and other ships that I own and have built.

Once again not sure if keen are at fault - they have claimed to have fixed this bug - but I haven't seen this with vanilia weapons in some time
starmind 30 Apr, 2018 @ 5:47am 
Hello nices guns i zm using them with super engineers adventure mod but every time i try to control turrets (23mm and tank one) they never fire... if i let them on automated targetting they fire fine (and yes they have ammo) any bug on this side ? Also the small fixed 23mm works fine, only turrets in direct control show this issue