RimWorld

RimWorld

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[XND] Vanilla-Friendly Weapon Expansion
   
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File Size
Posted
Updated
3.483 MB
4 Apr, 2017 @ 1:38pm
15 Feb, 2018 @ 6:59am
26 Change Notes ( view )

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[XND] Vanilla-Friendly Weapon Expansion

Description
Direct download from GitHub[github.com].

Multilingual Support
日本語に翻訳された (by Namsan)

Compatibility
VFWE is fully compatible with Combat Extended. The patch is integrated within CE itself; no additional external patch is needed.

This mod can safely be added to existing savegames, but there may be issues removing it from existing savegames.

Overview
The Vanilla-Friendly Weapon Expansion (or simply VFWE) aims to increase the variety of weapons in RimWorld while maintaining an overall consistent balance and aesthetic, as well as having as little functional redundancy as possible. Most weapons that this pack introduces are mid-tier, but there are a few outliers both above and below.

To be slightly more precise, VFWE adds one new melee weapon; two neolithic ranged weapons; four conventional firearms; one high-tech weapon and two mechanoid-only weapons.

Weapon Document[docs.google.com]
Weapon Stats[docs.google.com]

Regarding weapon suggestions, I'm unlikely to accept any since pretty much every niche that the vanilla combat system can possibly accommodate has been filled - suggestions must be distinct but also balanced, and nothing that requires C# since I can't program in said language.

Credits
Marnador for the RimWorld-style font.
Namsan for the Japanese Translation.
Shotgunfrenzy for the 'Combat Extended Compatible' text on the thumbnail.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
Popular Discussions View All (2)
23
11 Feb, 2018 @ 12:33pm
Weapon Suggestions
XeoNovaDan
6
10 Jan, 2019 @ 5:17pm
Feedback
XeoNovaDan
118 Comments
test 12 Aug, 2020 @ 10:49am 
12
Captain Eierstock 9 Jul, 2019 @ 9:34am 
is it working with rambo weapon pack?
XeoNovaDan  [author] 21 Apr, 2019 @ 3:06am 
@Bensonae - That's absolutely fine, yes. Thanks for asking!
Bensonae 21 Apr, 2019 @ 2:28am 
@XeoNovaDan Mind if I use the textures and descriptions for a weapons mod that is designed by default to work with CE only? I'm planning to incorporate these weapons, the ones from CE Guns and some from the Weapons Tech mod into a single mod for CE games.
XeoNovaDan  [author] 31 Aug, 2018 @ 12:20am 
@Brankles - Yeah, that's absolutely fine
Grimble 30 Aug, 2018 @ 6:18pm 
@XenoNovaDan - Mind if I use your radiation sickness hediff code for a mod of my own?
TouchMe 30 Aug, 2018 @ 2:22pm 
@XeoNovaDan - Okay.
XeoNovaDan  [author] 30 Aug, 2018 @ 1:59pm 
@TTo - There won't be a B19 version of this, I'm afraid. This mod's free for the taking though regarding unofficial maintenance.
TouchMe 30 Aug, 2018 @ 1:56pm 
B19?
sigmaMGE 2.0 19 May, 2018 @ 5:14am 
please add a Kalashnikov assault rifle to your weapon pack and call it " Basic assault rifle"