Stellaris

Stellaris

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Leviathans (Guardians) Always Spawn (PRE 2.0 MOD)
   
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4 Apr, 2017 @ 10:48pm
1 Nov, 2017 @ 7:01pm
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Leviathans (Guardians) Always Spawn (PRE 2.0 MOD)

Description
This mod makes it so that all of the guardians in the Leviathans story pack will spawn 100% of the time in every (medium or larger) galaxy.

Note: While there are several mods here on the workshop that do this, I created this mod becuase none of them do nothing but what this mod does, often editting the spawn chances of other things. I wanted exclusively guardian spawn guarantees, and not the other features those mods provided, so I made this.

Similarly, this mods does *not* guarantee the spawning of all three stations of each Enclave. The way it works in the vanilla game is that one of the stations for each enclave is guaranteed, the second station is guaranteed on medium or larger maps (what this mod does to guardians), and the third station has a scaled chance to spawn, but is guaranteed on huge maps, and 96% chance on large maps.

If you would like a (mostly redundant) version of this mod that includes three guaranteed Enclave stations, go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=899815648

This mod supports 1.5.0, with or without Utopia, 1.4.1, and presumably (untestedly) all earlier versions post Leviathans.

File changed:
Stellaris/common/solar_system_initializers/guardian_system_intializers.txt

This mod will not be compatible with any other mods that edit this file (generally, only other mods that change guardian and enclave spawn rates/spawn caps, including the other version of the Always Spawn mod).
34 Comments
Briggs 4 Jul, 2018 @ 7:23am 
Makes sense since they changed the system initializer.
Seven  [author] 24 Mar, 2018 @ 3:13pm 
@Grey Dragon Then unfortunately I won't be continuing to support it; at least not until I return to stelaris
Grey Dragon 11 Mar, 2018 @ 5:42pm 
I've tested this with the "observe" command by disabling all mods, double-checking that ONLY this mod is installed and starting a brand new game. I'm afraid that it doesn't work with the current version of Stellaris, although I've no idea why this should be.
Seven  [author] 9 Mar, 2018 @ 12:52am 
I do not know if this mod requires an update. I would suggest starting a game and using the "observe" command to see if all the leviathans are spawning. If they are, then no update is required.
BogusFlow 1 Mar, 2018 @ 1:45pm 
Works with 2.0?
striped panther 9 Jan, 2018 @ 2:16pm 
k thanks
Seven  [author] 4 Jan, 2018 @ 1:46pm 
@striped panther it should be, but other updates have messed it up before. My suggestion is to launch a game and use observe to see if you can find the Guardians if you aren't sure - but at a minimum it shouldn't affect anything up gaurdian spawn rates.
striped panther 3 Jan, 2018 @ 10:28am 
is this mod compatible with 1.91
Seven  [author] 15 Nov, 2017 @ 6:45pm 
@Целовашка That might theoretically be possible, but it's not something that I can do. That involves editing the spawning location determining scripts, which I (at least) do not know how to do.
Уберите Из Мута 14 Nov, 2017 @ 6:29pm 
can u make leviathans do not spawn at FE territory or near it, coz it happend they kill them instantly