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Wallrider Mk 1 - Vertical Stack Welder Ship
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
4.554 MB
6 Apr, 2017 @ 12:34pm
3 Dec, 2018 @ 10:18pm
15 Change Notes ( view )

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Wallrider Mk 1 - Vertical Stack Welder Ship

In 1 collection by Rodrigo
Advanced Aerospace Systems
28 items
Description

The Mk 1 Wallrider is a large vertical stack building vessel, specifically designed to build large sections of blocks in a segment on stations, or large ship alikes.

If you enjoy this model, please rate and leave a feedback comment/report any issues! all my models are subject to improvements and fixes whenever necessary! Thank you.


Currently none.


Uses mods: No
Survival ready: Yes
Projectable: Yes


Action Bar 1:
1. Welders (On/Off)
2. Front Camera
3. Front Lights
4. Top Lights
5. Rear Lights
6. Side Lights
7. Navigation Lights
8. ID Antenna
9. Landing Gears (Switch lock)

Action Bar 2:
1. S.O.S. Beacon
2. Repairs Projector
3. Remote Control
8. Docking Camera
9. Rear Connector (Switch lock)

Action Bar 3:
1. Reboot LCD's
2. Reset Damage Graph


- Wallrider is a very heavy ship when full of components, it can hold almost 30.000 units of steel plates, so fly with caution when fully loaded.

Cap'n, I still have a question.
Ask in the comments, I'll answer whenever I can.


None


Powerplant: 2 Large Reactors
Communications & Tracking: S.O.S. Beacon + Main ID Antenna
Life Support: O2 Generator
Guidance & Control: Remote Control / External Control Panels
Storage: Fully Linked Storage System / Rear Connector Access
Observation: Front / Docking Cameras
Defense: Self Repair Projector / Graphical Damage Readout
Utility: Operation Warning Lights / External Safety Buttons


Frame/Chassis
PCU: 5369
Block count: 1113
Curb weight: 66,273.41Kg (Approx.)
Storage: 86.000,00
Power output (Max): 29.5 Mw
Length: 13.5 Meters / ~ 5.4 Large blocks
Width: 5.5 Meters / ~ 2.2 Large blocks
Height: 17.5 Meters / ~ 7 Large blocks

Performance
Main propulsor type: Ion
0 - 100 M/s: 8.7s (576Kn)
Acceleration rate: 11.49 M/s/s
Up: 4.3 M/s/s
Down: 4.3 M/s/s
Sides: 4.3 M/s/s
Reverse: 4.9 M/s/s


Automatic LCDs 2 by MMaster: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
Floor Plan Script Mk 1 by Alysius: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716048498


v1.3 25/11/18
- Several improvements as a part of a revonation plan. Scripts were updated, along with new color scheme and other features, damage readout added and all LCD's made much easier to read. Upgrading is strongly recommended
v1.2 -
-Fixed issues and improved LCDs
-Fixed a bad camera placement
-Fixed some wrongly positioned armor blocks
v1.1 -
-Added a missing programmable block
-Fixed a terribly misplaced light armor block
-Fixed spotlights RGB values
-Pre-configured LCDs

Enjoy!
12 Comments
Rodrigo  [author] 3 Dec, 2018 @ 10:46am 
Updated to match the latest build
Dat Helmchen 15 Apr, 2017 @ 7:26am 
if you mean the drill i used on that ship, this is it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=475375953&searchtext=drill

Another "must have" i always add to my games since i found it. love that one ^^ really big, good looking and effective.
Rodrigo  [author] 15 Apr, 2017 @ 5:56am 
Wow, I can see what you mean... and what kind of grinder? block is that?
Dat Helmchen 15 Apr, 2017 @ 5:37am 
Dat Helmchen 15 Apr, 2017 @ 5:22am 
ah ok. thanks für your answers.

i only remembered some of my drilling ships with a "watch space" for the cockpit had the problem that some little pieces of the asteroid where not drilled away, and that way they destroyed the cockpit during drilling down in the asteroid. (But this is long ago xD think was 2015 or earlier)

Since that try, i always build a more or less "closed" front full of drills. only maybe one block space between them for a cam or something to make the "fly that drill" realistic and possible. And max. 1 block more in ship size too of course.

because, how ever i designed a mining ship, it can drill through a asteroid without getting damaged. its a "must have" for my mining ships ^^

An .... well... functional but really bad looking ship i build actually in my let´s play, do the same.
But its way bigger than my normal ships xD
Rodrigo  [author] 15 Apr, 2017 @ 4:49am 
@Helmi, provided Keen don't mess with the drilling area of effect with future patches, they will perform exactly as advertised.
Rodrigo  [author] 15 Apr, 2017 @ 4:46am 
@Helmi, thank you for your kind words. No actually, all my vessels are modifications or script free (except for the LCD information script wich is harmless, and comes off as default). Now, about drilling, currently only the Retriever Mk 3 or Mk 4, and hopefully the Atterax's torpedoes can do that, they indeed can just punch through asteroids by going forward only and make holes as shown on the pictures, they are real. And this is just because they were built inside the drills "drilling area", so there are no edges falling off that area to get them stuck, instead of building the chassis first, and then adding the drills, like it is usually done. So it is really all about the design. Sadly the Retriever Mk 2 cannot do that, it will get stuck, but thats the payoff for it's "economic" design.
Dat Helmchen 15 Apr, 2017 @ 3:17am 
your ship design (of all these cool ships, not only this one) is awesome! really really cool job !

But one questions.... did you use a... well, a correction or a script or something like that to set the drilling space bigger?

some of your ships did not look like they´ll fit in the wholes they can digg ?!
Korvatus Klok 6 Apr, 2017 @ 11:45pm 
That's got to be one of (if not the) coolest welding ships I've ever seen.
Quartofel 6 Apr, 2017 @ 2:12pm 
I love the builds that set their purpose clear. Outstanding hull detailing too, it's indeed exquisite build. Also, this comment can be applied to Gemini.

Rate up, and you're on my watchlist now :P