Sid Meier's Civilization VI

Sid Meier's Civilization VI

38 ratings
No District Cost Scaling
   
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Type: Mod
Mod: Gameplay
File Size
Posted
1.196 KB
6 Apr, 2017 @ 1:33pm
1 Change Note ( view )

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No District Cost Scaling

Description
Spaceports still cost a fixed 2000.
Neighborhoods and Mbanzas cost a fixed 300.
All other districts cost a fixed 100.
Unique districts are no longer cheaper.
10 Comments
fodazd  [author] 10 Dec, 2017 @ 11:07am 
The new mod is obviously incompatible with this one.
fodazd  [author] 10 Dec, 2017 @ 11:04am 
Ok, by popular demand, and because I have done some rethinking about the actual balance impact of making unique districts cost 50, I have made a version of this mod where unique districts cost 50: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1227876367
K_RL 30 Aug, 2017 @ 12:17pm 
Could you make a version of your mod where the Hansa needs only 50% production ?
Would be great ;)
fodazd  [author] 8 Jul, 2017 @ 8:54am 
Maybe, I don't know. The Strength of Greece never really was in the Acropolis District in my optionion, but in the extra policy slot and the culture bonus.
archdemon20 4 Jul, 2017 @ 7:09am 
How about acropolis? Acropolis can only be built on hills and its only advantage is when it's built exactly next to the city centre. If the cost is the same as other districts, doesn't that take too much strength from Greece?
fodazd  [author] 8 May, 2017 @ 4:11am 
NQ District changes also overwrites the cost progression formula, so it doesn't work with my mod.
fodazd  [author] 8 May, 2017 @ 4:06am 
It does really work for me. This mod it not compatible with other mods that modify district costs.
MgrBuddha 7 May, 2017 @ 2:02pm 
Does this really work? I see the cost of industrial districts have scaled to 720 now that I have made 6 or 7 of them. Other district types that I havent build yet are much cheaper. I started the game with this mod loaded. I do have some other mods running as well - NQ better distircts or something I think as well as some resource and UI mods. This is my first game so maybe I'm overlooking something obvious, but I know the other mods are working.
fodazd  [author] 8 Apr, 2017 @ 2:51pm 
I think +1 District cap is still pretty good, especially if the additional district is no longer prohibitively expensive in terms of production.
mmmbombs 8 Apr, 2017 @ 2:43pm 
I like having it fixed but the unique districts not being cheaper totally fucks over Germany, getting a super early hansa is like 95% of their power.