War for the Overworld

War for the Overworld

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Stone Lock. Lords of Elements Part 2. CO-OP Return 2.
   
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Legacy Maps: 4 Player Maps
File Size
Posted
Updated
3.547 MB
6 Apr, 2017 @ 3:15pm
8 Apr, 2017 @ 5:43pm
4 Change Notes ( view )

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Stone Lock. Lords of Elements Part 2. CO-OP Return 2.

In 2 collections by Green.Sliche
Co-Ops and Customs.
40 items
Rise of Overseers 3 : Chaos and Order. v1.0
12 items
Description
*I sense blood on you Overseer. Blood of Underlord. I know what you came for, you won't have it.* Underlord Rogg.

*With cruel Underlord Rhed gone, my Overseers, it's time to take these Soul Stones down. This is the Domain of rock and lava, home of Underlord Rogg, known as Stone Dweller. With his help Entity of Chaos had undermined the strongest castles and the largest strongholds of Human in mere days, where other Underlords would spend months and lots of minions. Many treasures were stollen and lives taken with help of this brute Underlord, who can make home even in the smallest places within his gaze. He isn't the brightest one, but surely is one of the toughest Underlords, who managed to tame and bribe odd kind of creatures, resembling stone and rock itself. Those beings now roam above chasms and over lava, seeking for creatures of flesh and blood, who may pose any threat to their master. Beware of them Overseers, they can cause lots of trouble.*

*This domain also holds secrets, some were discovered by Rogg already, others are still hidden. If you hurry up, perhaps you will find something you can use against him.*

*It's time we deliver justice to this rockhead for his crimes, even if he can't understand them. Overseers, don't hold back.* Goddess of Order.

Playable in Skirmish and MP.
2 Comments
Green.Sliche  [author] 17 Apr, 2018 @ 4:09am 
All CO-OP levels will be eventually adjusted to provide a buff to AI team mates specifically while maintain fair ground for human players. Additionally, new AI should be much better at handling stuff than this old one.
Observer 17 Apr, 2018 @ 4:06am 
Do you think you could look into revising this map once 2.0 drops and you have time to get comfortable using it? As it is now, I usually end up atching one or two other players get killed before the empire (in the center, I assume) sends a lot of boss-type monsters at me and I have no way to fight back. It looks like a decent map, but it is unplayable at present. Thanks.