Stellaris

Stellaris

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[abandoned]_Special Home Systems
   
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9 Apr, 2017 @ 4:04pm
4 Mar, 2018 @ 12:21pm
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[abandoned]_Special Home Systems

Description
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v1.2
New:
adds resource rich system variants with:
- 10
- 100
- 1000
- 10000
- 100000
per tile

adds all other strategic orbit resources in homesystem

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v1.1
This mod adds:
- 6 Systems which are very special
- 1 sector including 5 of these systems
- You can choose between systems with positive modifiers or normal one

General short description about the systems:
- The systems have 1-4 habitable planets and 1-4 stars.

Other details:
- New Star classes are added but only used by this mod.
- Language in location is available in german and english. It should be ok but my english isn´t the best ;)

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Should be also compatible with v1.9.1

###################
# Supported Version:- #
# v2.0.1-------------------#
###################

24 Comments
zemmy.cole 15 Dec, 2022 @ 4:06pm 
3.61?
Zia 7 Dec, 2018 @ 7:37pm 
It does not behave at all.
Zia 7 Dec, 2018 @ 7:30pm 
I wonder how this behaves with 2.2
Well I'll let y'all know.
Otaan  [author] 19 Oct, 2017 @ 4:15pm 
i have not a lot time for testing it but should work
Otaan  [author] 19 Oct, 2017 @ 4:13pm 
updatet resource rich systems available
Sokar 12 Oct, 2017 @ 1:50pm 
its called [1.8] Insanely Overpowered Starting System
Otaan  [author] 12 Oct, 2017 @ 9:59am 
What is the name of this mod?
Sokar 11 Oct, 2017 @ 4:53pm 
It is possible to do it I seen 1 other mod that had rich tiles on 1.8 but his mod sucked compared to yours.
Otaan  [author] 11 Oct, 2017 @ 8:49am 
The resource rich tiles is the cause of the problem which was found in the current version. All planets disappeared after the code describing the resources. So i replace this part with a alternative code to set the default facilities and resources. In summary my answer is no except the version in future allows me to set the resources manually.
Sokar 10 Oct, 2017 @ 1:20pm 
are the resource rich tiles returning?