Stellaris

Stellaris

230 ratings
Realistic Buildings, Tile Cityscapes (1.6)
   
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12 Apr, 2017 @ 12:06pm
27 May, 2017 @ 2:55pm
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Realistic Buildings, Tile Cityscapes (1.6)

Description
Working Version 2.0+ : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310370285


Updated for Stellaris:
1.6 Banks
7/18/2017

Quick Notes:
After my previous hard drive died, I seemed to have lost the ability to update this Mod....But do not fear! I have most of the artwork, and all it will take is some time to rebuild the mod from scratch. So look for the new Mod on the Workshop sometime in the future. (I'll probably be waiting for the next version of the game to be released though).


Description:
Do you think it's odd that Stellaris Planets are completly covered in Mines or Power Plants?
Don't you think that Stellaris Planets should have more cities represented in the Planet Tiles?

Well this is the Mod for You! This project aims to make the Tile Cityscapes more realistic to what is being represented in terms of resurces. Power Plants are now represented as City Centers where commerce and business thrive; supplying you with increased economic activity -- ie Galactic Credits. Mines are now represented as huge Industrial based regions; where raw resources, building materials, and consumer goods are produced. Ect.

In General, this mod tries to make the game more immersive and realistic.



Versions:

Version 0.1 - Beta
Replaced building GFX (pictures) for the following improvements:

-- Power Plant - Now looks like an economic hub with skyscrapers.
-- Mining Network - Now looks like an industrial district with a large factory.
-- Farm - Removed Agrodome, now looks more farmy
-- Capitol - Now looks more capitiol-ish.
-- Hospital - I don't even know what the vanilla is supposed to be. Now the hospital looks like a medical district.


Future Hopes:
Fix any Bugs. Please Report, and tell me how to fix in detail if you can.
More custom assets for buildings.
Any ideas, leave a comment down below.
72 Comments
kolokommouna 14 Feb, 2018 @ 12:31pm 
chiefmaster44 true !!!
RandomGamerGuy 21 Jan, 2018 @ 2:22pm 
This is a cool mod the problem I have is that all the tiers look the same it would be much better if the diffrent tiers of buildings had diffrent appearnces.
LeonBrown001 1 Jan, 2018 @ 10:09am 
love the idea as i agree a lot of the buildings look off but i would like to suggest for your power plant artwork have some steam stacks like nuclear plants or something similiar :steamhappy: cheers for the work
H4shX 11 Nov, 2017 @ 7:57pm 
RudytheDominator - Is it possible for us at SRT to have permission in including this Mod or aspects of it into our Union Project. We would also update it to the latest version, and ensure you have full credit.
everyJonny 2 Nov, 2017 @ 4:18am 
Nice mod, cant see this stupid mines anymore. please update :D
PalmsAreSweaty 12 Oct, 2017 @ 12:44am 
Hey buddy, you still trying to do that mod update soon?
Garant26 3 Oct, 2017 @ 4:22am 
Looking forward to try this again, perhaps a new version where different levels of building have different levels of density, so you can tell at a glance how developped your world really is :)
VicMagician 19 Sep, 2017 @ 10:49am 
Is your mod available in a new page?
RudytheDominator  [author] 18 Jul, 2017 @ 3:22pm 
Can't update the mod currently....So this current page is stuck in 1.6......Therefore, I will recreate the mod. So look forward to a new Mod Page in the Workshop that will be compatible with the next update!