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I'm not gonna complain about numerous ways to go out-of-bounds, you probably already know it because you put a teleport below the level. What's more important is bad optimization: whenever a chunk of grass or a lily pops into view, or out of view, the game micro-stutters. This shouldn't happen.
Second thing that caught my attention was the water. You need polygons on both "edges" of the water sector, or it'll look weird from inside the water.
Other than that, it was fairly enjoyable, but it ended rather quickly.
1. There's no door closing behind, so I can backtrack to start of the level at any time.
2. In last area enemies can't see me from a distance when they spawn.
2. I finished the level with over 100 enemies remaining and didn't hurry :?