Stellaris

Stellaris

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Juris Civics Expansion [2.2 Compatible]
   
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906.118 KB
15 Apr, 2017 @ 3:23pm
12 Dec, 2018 @ 11:49am
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Juris Civics Expansion [2.2 Compatible]

In 1 collection by Jacob Syme
Syme's EZPZ Mostly Vanilla List
21 items
Description
Version 1.4.1 released, now with 2.2 compatibility!

When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt needed to be filled. So here is my attempt at sharing my ideas with you guys.

Now with German localization!

New Civics

Civic
Requirements
Effect
Gene Purity
Xenophobe
+15 Leader Lifespan, -15% Species Modification Cost
Universalist
Egalitarian or Xenophile, Spiritualist, neither Militarist nor Xenophobe
+5% happiness to all, +5% Stability
Ecologists
Pacifist, Materialist
+15% habitability
Interpersonal Integration
Xenophile
-15% empire size penalty
Planned Economy
Authoritarian
-15% food requirement, -10% consumer goods
Corporate Worship
Spiritualist
+1 unity and society research from Priests, -20% Priest upkeep
Ruthless Efficiency
Autocratic Authority
-10% ship upkeep, -10% building and district upkeep
Information Control
Xenophobe
+50% Xenophobe ethic attraction, +5% Unity
Public Discourse
Egalitarian
+25% Pop ethics shift speed (Pops change their ethics to align with the distribution on Factions screen more quickly), -15% leader recruitment cost, +15% leader experience gain
Primus Inter Pares
Fanatic Egalitarian
+2 Ruler skill levels, +15% Ruler jobs production
Evangelists
Spiritualist
+10% Pop ethics shift speed, +50% Spiritualist ethic attraction
War Engineers
Militarist
+15% Starbase damage, +15% defense platform damage, +200 defense platform HP
Beacon of Stability
Authoritarian, Pacifist, not Xenophobe
-10 crime, +25% immigration pull,+5% stability
Telluric Architects
Pacifist
+50% Terraforming speed, -15% Tile Blocker clear time, +10% New Worlds research speed
Free Market
Egalitarian
+20% trade attractiveness, +10% trade value
Exploration Corps
Materialist
+10% ship movement speed, +5% anomaly discovery chance
Iron Curtain
Authoritarian
+30% governing ethics attraction, +10% unity output, -15% immigration pull
Deeper Mysteries
Materialist, Xenophile
Researchers now produce +1 Unity, +10% anomaly discovery chance
Stellar Cartography
-
+1 sensor range
Splendor of Flesh
Hive Mind
+15% Pop growth speed
Distributed Calculations
Hive Mind
-15% jump charge time, +15% sublight speed
Unified Aggression
Hive Mind
+15% fire rate
Unquenchable Curiosity
Hive Mind
+25% Ship survey speed, +10% Anomaly discovery chance
Cooperative Construction
Hive Mind
+25% planet building speed, +25% shipyard construction speed
Single-Mind Fascination
Hive Mind
+25% trust growth, -25% influence cost, everyone's opinion +10
Integrated Morphology
Hive Mind
-25% empire size penalty, +1 species modification point
Modular Design Templates
Machine Intelligence
Start with Robomodding tech, +1 modification point, -25% species modification cost
Optimized Intelligence Core
Machine Intelligence
Max ruler skill levels +2, building build speed +10%, ship build speed +10%, sublight speed +10%
Organic-Friendly Interface
Machine Intelligence
Organic opinion +15, +25% trust growth, -25% diplomatic cost
Theoretical Travel Models
Machine Intelligence
Start with Wormhole travel tech, +5% sublight speed
Zero-G Construction Algorithms
Machine Intelligence
+2 Starbase capacity, -15% starbase upgrade cost, +25% starbase upgrade speed, +5% alloys from jobs

Compatibility

This mod overrides nothing at the moment.

Known Issues

Some building-related civics have been disabled for reworking. I have also disabled the Theosis civic.

Please report any bugs in the comments below!

Credits

The Gene Purity civic icon and the template I used to make all my custom icons came from /u/roblitzmanguy on Reddit. Also, thanks to my pals Synesi and Jude for putting up with playtesting for me.

German localization: robobird3000

Other Mods

Spectra Flag Colors: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731594634
149 Comments
Corrin von Drachenor 21 Mar, 2020 @ 4:52pm 
So...is this mod dead?
Årtifexian 7 Oct, 2019 @ 2:48pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526656277
jht_89 19 Aug, 2019 @ 3:00am 
It looks like "Corporate Worship" civic doesn't change the Temple building in the way described in the in-game description (specifically it doesn't appear to boost pop happiness or boost unity generation)
Deagroth 11 Jun, 2019 @ 9:09pm 
Seems to still work fine in 2.3.1, though those opinion modifier bugs might need looking at.
ttv plow120 11 Jun, 2019 @ 5:24pm 
any chance to update to 2.3?
Ivan37 19 May, 2019 @ 8:24am 
Hi Sanity, I just translate your mod in french. How can I send you the files ?
ClutsyGinger 30 Jan, 2019 @ 6:12pm 
I think this is your mod
ClutsyGinger 30 Jan, 2019 @ 6:11pm 
[20:09:00][trigger_impl.cpp:1088]: [ file: common/opinion_modifiers/juris_opinions.txt line: 5]: Error in scripted trigger, cannot find: authority
[20:09:00][trigger_impl.cpp:1088]: [ file: common/opinion_modifiers/juris_opinions.txt line: 5]: Error in scripted trigger, cannot find: value
Mugi 24 Jan, 2019 @ 4:17pm 
Yup.
Jacob Syme  [author] 24 Jan, 2019 @ 12:15am 
I'll look into that. Are you sure you were checking with a non-Hive, non-Machine empire?