Arma 3
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Syndikate Overhauled [RHS]
   
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Data Type: Mod
Tags: Tag Review
File Size
Posted
101.905 KB
16 Apr, 2017 @ 12:00am
1 Change Note ( view )

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Syndikate Overhauled [RHS]

In 1 collection by jarrad96 [4SFG]
Arma 3 Faction Overhauls
29 items
Description
This mod is a total replacement of the Syndikate forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Apex Campaign and custom scenarios that use the Syndikate faction will be using the new faction as well.

This version uses RHS weapons, there is another version which uses NIA AK's if you prefer those. They cannot be used together as they both replace the same units.

Historical Information-

Following a major earthquake in the Pacific island chain of the Horizon Islands, Tanoa's (formerly known as Lihir) small government police and military forces have been in escalating conflicts with the Rebel group known as "Syndikat', who are a sizeable insurgent force striking from the depths of the Tanoan Island's jungle regions, making them hard for COIN Tanoan or the NATO peacekeeper force to hunt down. The Syndikate are commanded by the gun runner known as Solomon Maru.

The Faction-

The group's equipment varies from Soviet era AKM's and AK-74's to the modern AK-100 series chambered in 7.62×39mm, which gives them considerable stopping power.
The AK100 and more advanced equipment are only used in large numbers by the better trained veteran forces, who can be distingished from the regulars by their Tiger-Stripe uniforms, with some veterans acting as team leaders for militia units. The Makarov and PP-2000 are the sidearms used by the Cartel forces.

Specialist Elements-

The Cartel is split between regular Cartel members, with ex-Tanoan armed forces and Paramilitary forces, who can be identified by their Tiger camo uniforms and improved equipment compared to the regular Cartel members.

Supports-

As a drug cartel, Syndikate have extensive supply lines, and transport illegal cargo via small aircraft such as Cesnas and small helicopters and boats. They lack heavy weapons such as mortars, relying on their ability to melt back into the thick jungle for avoiding larger engagments with peacekeeping forces.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name IND_C_F ) Also supports ACE3 Medical system.
It totally replaces the INDEP Syndikate faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
11 Comments
HOX 24 Jul, 2020 @ 4:34pm 
Could you please make a bikey for this?
Skelly 28 Sep, 2018 @ 4:50pm 
syndikat*
168s. 28 Nov, 2017 @ 7:06pm 
I understood your intention.
Thank you for reply.:steamhappy:
jarrad96 [4SFG]  [author] 28 Nov, 2017 @ 1:41pm 
Nope, it's intentional- I wanted the muzzle flash a bit more visible because of the all the jungle fighting.
168s. 28 Nov, 2017 @ 10:56am 
Hello. I like this mod.
By the way, Syndikat's AKM and AKMS do not have a hider.
Is this a bug?
jarrad96 [4SFG]  [author] 20 Aug, 2017 @ 4:03pm 
Updated workshop page with new images and some text corrections.
Shepherd of Fire 9 Jul, 2017 @ 5:32pm 
awesome
jarrad96 [4SFG]  [author] 9 Jul, 2017 @ 4:07pm 
Yes this is ALiVE compatible.
Shepherd of Fire 9 Jul, 2017 @ 2:42pm 
Is this compatible with ALIVE?
Zhenja1 22 Apr, 2017 @ 12:02am 
Would you consider doing an AAF overhaul or gendarmie ?