Arma 3
66 ratings
Knock People Unconscious
   
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
40.354 KB
16 Apr, 2017 @ 6:55am
6 Jul, 2023 @ 2:41am
7 Change Notes ( view )

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Knock People Unconscious

Description
This mod adds an ACE interaction allowing you to knock people out for 60 seconds.

Can be used to subdue someone to give you time to restrain them for example.

The interaction plays a sound and then uses ACE commands to knock the target out for a period of time (default 60 seconds, can be set via CBA settings to any value between 10 and 300 seconds).

You can use CBA settings to enable/disable punching or punching of same-side units on a mission-by-mission basis.

There are two ways to knock someone out:

1) ACE interaction option
- Appears on the target's head
- Difficult to do on a moving target, but I retained it in the mod as a backup

2) CBA keybind
- Defaults to Home, can be changed in the Configure Addons screen
- Must be within range of the target (between 1 & 5 metres depending on the the setting, default is 3 metres but this can be configured in CBA settings)
- Target must be a person and alive
- Easier to do on moving targets, just look at them and press your keybind
47 Comments
DiviAugusti 18 Jul @ 2:33pm 
no @zanji thats ace g force which is realistic
Zanji 8 Jun, 2024 @ 6:23am 
is this the mod making me pass out while flying a jet?
Reticuli 6 Jul, 2023 @ 2:17pm 
Dude, thanks!

Something you might also want to eventually add is optional compatibility with Breach, as Melee has... maybe do it even better, with an adjustable CBA probability of hits getting through a door rather than always on first strike. At zero, no chance of breaching, at full it always breaches on first try.

I figured out what's going on with it not liking 1 meter distance -- for some reason Arma 3 now is judging distance differently than prior to version 2.08 and beyond. 1 meter is only consistently possible now if you don't have a gun in your hand or you try to climb over them first with "V" and then try to punch. Perhaps I'll try 1.5 meters, but 2 works always. 1 meter is an interesting complexity in combination with having Melee loaded and tuned down, though.

Another thing worth changing might be even lower length of time they're out than 10 seconds.
[TRI-CON] Bridge.J  [author] 6 Jul, 2023 @ 7:44am 
@[CTG] Maj. Eagle

I'll see what I can do
C. Eagle 6 Jul, 2023 @ 7:24am 
Could you make a patch for people still being able to punch despite being captured?
[TRI-CON] Bridge.J  [author] 6 Jul, 2023 @ 2:47am 
@Reticuli

Not sure, but I took a few mins and added in a CBA setting to allow choosing a distance between 1 & 5 metres (in 1 metre steps). Let me know if that works fine for you. :)

Also the reason I chose 3 metres as the default is because of the way Arma measures the distance (from the centre of the character models). Choosing 1 metre can make it not work unless you are practically inside the other character.

I'd recommend using 2 metres if you want it closer than the default, it's more reliable than 1m
Reticuli 6 Jul, 2023 @ 2:20am 
Why are edits to this to make the dist 1m instead of 3 now failing to work? Neither using notepad nor PBO manager with editing of the unpacked stuff and repacking it seem to allow it to work anymore. 3 meters is an absurd distance even hitting someone with your rifle.
Bolan 25 Jan, 2023 @ 11:43am 
@kibaBG its because of your ACE settings, propably you have the setting that unconciuss AI is automatically killed
[TRI-CON] Bridge.J  [author] 25 Jan, 2023 @ 11:39am 
Not sure, I also use CUP and have not had any issues
kiba3x 25 Jan, 2023 @ 9:11am 
I am using CUP, is the problem from there?