Stellaris

Stellaris

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Stellaris Combat Renewed
   
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17 Apr, 2017 @ 2:55pm
11 May, 2017 @ 3:08pm
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Stellaris Combat Renewed

Description
Ever think Stellaris combat could use a little more diversity? Once it was all Corvettes, then it was all Lances, it's not AS awful now, but plasma cruisers are pretty OP and many weapons are still left out in the cold darkness of space.

But now, with several painful months of work, it has been set right.

Stellaris Combat Renewed places all weapon types, levels, and ship sizes in their own niche allowing them to see diverse use across the galaxy.

Facing a fleet of heavily shielded corvettes? Unleash the Arc Emitters and Autocannons!

Those battleships and fortresses look tough, but they forgot their point defense! Torpedos will teach them a lesson!

Small slots! Large Slots! Every size makes a difference! Good luck hitting a corvette with your Large weapons, and any battleship is going to laugh at your Small guns.

Try it now!

Disclaimer:
This is probably pretty incompatable with... anything... that mods ships. But let me know what you want to see changed.
Popular Discussions View All (2)
0
18 Apr, 2017 @ 2:11pm
The Basics
SumYungGuy
0
17 Apr, 2017 @ 3:11pm
Where are Strike Craft?
SumYungGuy
9 Comments
SumYungGuy  [author] 12 May, 2017 @ 4:54am 
They are no longer researchable. Though one of the Fallen Empires, the Hiver Asteroids, and the Prethoryn still have some for flavor.
Doc 12 May, 2017 @ 1:34am 
Reading over your basics section I have to say this sounds in line with my own ideas. Did you remove strikecraft altogether? Because that would probably be for the best.
SumYungGuy  [author] 24 Apr, 2017 @ 4:28pm 
I have found a missing bracket in strategic resources though. They should now spawn properly.
SumYungGuy  [author] 24 Apr, 2017 @ 4:10pm 
I'm running the mod right now and all the components you've mentioned are using power normally.

I'm looking into the strategic resources now, but I'm already guessing you've got a mod conflict issue.
aschensenke 24 Apr, 2017 @ 3:30pm 
A couple of weapons don't need enegy, for example every missile and torp, the big kinetic weapons, point defenses...and most of the strategic resources no longer work with your mod on my pc.
P!X_avsbes 24 Apr, 2017 @ 6:29am 
I think it should be compatible anyway, cause after the latest patch there is also no need of a compatibility patch for NSC, because from what i see AlphaMod now doesnt change anything about Ships or Weapons.
P!X_avsbes 24 Apr, 2017 @ 6:26am 
Do this :) was just asking :P
SumYungGuy  [author] 23 Apr, 2017 @ 7:20pm 
At some point I would like to address this. But as of now, I do not know enough about AlphaMod to say. First up I'm looking to finish work on leviathans and crisis for my own work before working on compatability.
P!X_avsbes 23 Apr, 2017 @ 6:48pm 
is it compatible / will there be a version compatible
with AlphaMod ? (and its Submods --> AlphaAshs Collection "How I play AlphaMod")