Portal 2

Portal 2

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Binary circuits explained
   
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21 Aug, 2012 @ 3:41pm
22 Aug, 2012 @ 4:29am
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Binary circuits explained

In 1 collection by cyron43
Circuitry
27 items
Description
The description for this guide is way too long to fit here. Please download the PDF from {LINK REMOVED}
In case that link does not work for any reason, you can download the PDF from my DropBox:
https://dl.dropbox.com/u/2485834/Portal%202%2C%20binary%20circuit%20explained.pdf
Print it on paper and have it at hand while you are walking through this map. The rooms are just examples of what is explained in the text.
Note: The MediaFire website sucks at displaying the PDF because it seems to take ages to render it. Just hit F5 and it will be there but it's better to download and print it anyway.
8 Comments
mood3rd 29 Nov, 2012 @ 9:41am 
Geneosis
that sounds like a real possibility.
as some maps I have played, with only 8 conections per item possible.
the antlines were so many, that they were useless.
as you could not tell, what was connected to what ?
though signage also has the problem of limited symbols.
so items not connected to each other, may have the same symbols.
mood3rd 29 Nov, 2012 @ 9:36am 
cyron43
thankyou for your responce.
I just downloaded the PDF "Binary circuits explained" without any problem,
from your dropbox. thankyou again.
as for my main problem (I previously refered to) being the item limit.
I actualy mean items eg. how many lasers, fizzlers, cube dropers etc,
that I can use, before the map will not build or publish.
their are a few good people out there, like yourself, who show others about different gates / connections & applications.
so I have picked up knowledge & even worked out some things on my own.
(I still have a lot to learn) but with the maps I make, they often will not build or publish,
untill I delete items, (antlines, especialy long ones count towards the item limit, so I tend to use sinage to allow for more items)
deleting items without deminishing the consepts & player satisfaction of the maps, often demands a lot of thought & re-design.
if you have time please play my map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=109085619
Geneosis 27 Nov, 2012 @ 10:50am 
Just some suggestions about the "8 connections max by item" : it could just be for display reasons, I mean more than 8 antlines or signs linked to the same object could be really really confusing X) I think about that because invisible connections were not intended at the beginning ^^
cyron43  [author] 27 Nov, 2012 @ 8:44am 
Hi mood3rd,
thanks for the information.
So i have just uploaded the PDF to my public DropBox folder in case you are still interested.
https://dl.dropbox.com/u/2485834/Portal%202%2C%20binary%20circuit%20explained.pdf

About breaking the 8 items limit: No need for a mod. Create a multiplexer. This is easy and here is how:
Let's say you have a button and want to switch more than 8 items with it.
- Connect the button to a laser
- put as many laser relays as you need along the laser beam and one laser catcher at the end.
- Now you can connect up to 8 items to EACH of the laser relays and the catcher.
So for example with 3 relays and one laser catcher you can switch 4 * 8 = 32 items!
mood3rd 21 Nov, 2012 @ 1:03pm 
good job.
PDF file would display, but not download.
they offered to scan & fix my pc.
but no thankyou to them.
no real problem or your fault.
just thought you may like to know.
I don't understand why, as we live in a binary (2 (on or off)) world of electronic circuits
& pc's 1st language.
yet we also live in a world of decimal (10)
but portal 2 has 8 conections on their items ?
where did they get 8 from ?
well better than 2.
& we can increase the more items we connect, creating our own circuits.
my main problem is the item limit, but not ready for mods.
thankyou for your very good explanation of the binary circuits.
cyron43  [author] 15 Sep, 2012 @ 1:46am 
Thank you. :-)
Geneosis 26 Aug, 2012 @ 12:36pm 
Really, rally nicely done! I read the PDF some days ago but the map itself was still understandable with the global idea in mind ^^
N-Sunderland 22 Aug, 2012 @ 2:03pm 
That's a great guide to the binary system :)
There are a couple of things that could be changed to make it a bit more user-friendly, though. First, there were a couple of rooms where the antlines were a little bit off. For example, in the first NOT gate room, it would probably be a bit easier to follow if the gate was on the other side. Also, while this is a bit aesthetic, it would probably be best to have more of your rooms be symmetrical. It just looks a lot cleaner if it is.

Apart from that, this was really easy to understand, and it actually mirrors the thought process I went through when designing the mechanism :) It's great that you also marked each room number with light strips, it's definitely helpful in case you forget which room you're in. Great job :)