Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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Nahmmod
   
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Contents: Other
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Posted
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8.762 KB
24 Apr, 2017 @ 7:30am
12 May, 2017 @ 1:05pm
4 Change Notes ( view )

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Nahmmod

Description
Remake of my old mod from 2010.

Simple mod re-enables some cut content and content from Classic Alien Swarm (2004) with no regard for balance or map design.

Now has a Companion! Nahmmod Companion link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=912806119

Features:
- Pistols may once again be taken as sidearms (sidearm+primary=more ammo)
- Classic Ammo Bag in it's full buggy glory (AI know how to use it too)
- T75 Explosives (Sarge & Jaeger)
- Bait for distracting Swarm
- Flechette Gun, rifle with homing munitions and friendly fire avoidance
- Blink, Assault Boots, and Fire Extinguishers may be taken from the Loadout Menu
- .50 Cal MG also enabled by request

Pistols can be equipped and receive ammo from Ammo Satchel/Bag as normal. Pistols in the Extra/Offhand slot, when discarded, will change to Primary weapons and can't be placed back into your Offhand slot currently. Pistols you find in maps will still behave as normal and equip to Primary weapon slots.

It takes two T75 to blow doors open, or one and some small arms fire; the T75 can only be carried and placed by Sarge or Jaeger but anyone may arm them allowing teams to prepare to detonate ahead of time. It does not scale based on your Explosives skill but that's the joy about restoring cut content.

Walk up to friendlies and use the ammo bag on them to dispense ammo directly into their inventory, you don't have to drop anything or stop in the middle of a fight! Optionally, grab my Nahmmod Companion to make using the IAF Ammo Bag less painful.

Online Play Compatibility Note: While the mod is active you will not be able to join other servers that are running sv_consistency 1 due to an alteration of the pistol scripts. You can solve this by either hosting the mission yourself (with your own sv_consistency set to 0) or going into your AddOns menu from the game title screen and removing the checkmark beside Nahmmod. You can turn Nahmmod on and off on the fly this way without unsubscribing!
27 Comments
LPF10086 12 Nov, 2019 @ 2:33am 
辅助物品的选择中增加了手枪,看作者的示意图...扔掉副武器就无法再往槽中装备武器.....mod不支持多人游戏(好像)
SpartanWar118 11 May, 2019 @ 4:22am 
Aw bummer, i wanted this one for the ammo dropping mechanic with the ammo bag
Nahmy  [author] 3 Jun, 2018 @ 6:36pm 
Hi Cosmonautics, I haven't updated the mod in over a year. There may be alternatives available in the workshop by now, I've moved on to other games for the time being, so I'm unlikely to update this any time soon. I may revisit it in the future, I have people bugging me to play. :P
SloppyMawJob 3 Jun, 2018 @ 5:43pm 
As in it's enabled and installed but it's not working
SloppyMawJob 3 Jun, 2018 @ 5:42pm 
the mod simply isnt showing up for me?
Neske 20 May, 2017 @ 4:06pm 
funny thing, it dicied to turn on again, again sorry for the miss info
Neske 20 May, 2017 @ 4:02pm 
so you need to uodate this mod :steamsalty:
Neske 20 May, 2017 @ 4:00pm 
short story short: i got an up date , and the mod stoped working:steamsad:
MeoWeoMeow 13 May, 2017 @ 1:11pm 
oh ok, bots seem to chew through all the ammo in 10 seconds because they treat it as full auto, was wondering if they can just tap it like any one normally would. I ushally just tap it once or twice for every target except for big ones then I probably tab it 5-10 times.
Nahmy  [author] 13 May, 2017 @ 1:46am 
There is no ammo for it. It's an extremely powerful weapon that was only meant for a specific mission. It does 160 damage per bullet, while the regular weapons do more like 5.