Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

37 ratings
Reworked Classes (1.3)
   
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Contents: Other
File Size
Posted
Updated
7.499 MB
26 Apr, 2017 @ 12:24am
21 Apr, 2018 @ 7:28am
21 Change Notes ( view )

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Reworked Classes (1.3)

Description
Classes have been completely reworked - forget about old restrictions!

Special Weapons
The only class that can carry sentries.
Wolfe - strong frontliner
Wildcat - fast and deadly
Vegas - demolition support

Tech
Vegas wasn't smart enough to remain being a tech so now Crash is the one of a kind.
Class-specific weapons: Tesla Cannon, Tesla Traps, Blink

Officer
Class-specific weapons: Incindiary Combat Rifle, Flamethrower, Mining Laser, Jet Pack, Proximity Mines
Sarge - weapon specialist, knows how to do basic first aid
Jaeger - scout

Medic
Class-specific weapons: Heal Beacon (offhand), Med. Satchel, gas grenades
Bastille - great soldier but not so great medic
Faith - awesome healer

Weapons changes
added some weapons from More Starting Equipment
Rifles now have slightly different stats
• basic rifle- lower damage, higher fire rate, faster reload
• combat - uses incindiary ammo, lower damage, lower fire rate, faster reload
• prototype - higher stun chance
• heavy rifle - no changes
all heavy weapons (autogun, minigun, devastator) have been nerfed slightly (smaller clips and slower reload)
Tesla Cannon damage slightly increased
Tesla Traps are now regular weapon (with increased capacity)
Heal Guns are now available for all classes but have decreased clip size (medics should use Medical Satchels instead)
Heal Beacons are now offhand item
Pump Shotgun clip size increased
Sniper rifle fire rate improved
Rail Gun clip size increased from 1 to 3
Ricochet Rifle has been replaced with Deagle
• now has bouncy bullets when you hold down [secondary attack] key
• is now avaiable at level 1
Deagle has been replaced with Slug Shotgun
• It's similar to Sniper Rifle, but has no scope, higher damage, less clip size

Note:
Both host and clients should have this addon installed to avoid issues

Screenshots are outdated so here is a relevant table of actual skills:
Blue colored - skills that were added
Wolfe
Wildcat
Vegas
Crash
Sarge
Jaeger
Bastille
Faith
Spec
Spec
Spec
Tech
Officer
Officer
Medic
Medic
Unique
Autogun 5
Autogun 4
Engineering 3
Drugs 2
Stopping Power 2
Stopping Power 5
Vindicator 3
Piercing
3
2
Leadership
2
5
3
Healing
3
1
2
Curing
1
3
Scanner
3
Damage
4
3
3
1
Reload
2
4
2
2
Health
4
3
2
4
3
Explosives
4
2
2
Melee
2
4
Speed
4
2
2
3
35 Comments
Anakinhall06 22 Jul, 2023 @ 10:51am 
weapon restrictions no longer work, so some stuff doesnt work sadly, it'd be nice if it got updated just so weapon restrictions were fixed this mod was so fun back then
Gamma 14 Jan, 2021 @ 3:36pm 
underated and cool mod. wish it ran on some servers, but a really nice change of pace
LPF10086 12 Nov, 2019 @ 1:15am 
好像是:人物参数修改,武器解锁和参数修改。
o'night  [author] 21 Apr, 2018 @ 7:30am 
Updated to latest build
Replaced Ricochet Rifle with Deagle
Replaced Deagle with Slug Shotgun
Rafboz 19 May, 2017 @ 1:37pm 
can you try to make new character? it would let to play in 9 plaiers squad or something
o'night  [author] 11 May, 2017 @ 4:28am 
yeah, you are right, it's an easter egg
Dominic 11 May, 2017 @ 4:09am 
To bad you can not play as Flynn I am guessing it is just a easter egg hinting at the unreal 2004 mod right?

Or do you plan on making it so he is playable? Figure it will not work though if you try to be honest because maps only have 8 starting points but I may be wrong.
o'night  [author] 10 May, 2017 @ 4:38am 
He has his own model
Darc24 10 May, 2017 @ 4:23am 
Vegas cann't work with other swarm marines models.
o'night  [author] 3 May, 2017 @ 4:52am 
@Sakey
thanks, replaced scanner bonus with reloading speed bonus