Space Engineers

Space Engineers

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Tractor Beam
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
90.054 MB
26 Apr, 2017 @ 6:27pm
13 Jul, 2023 @ 2:23pm
12 Change Notes ( view )

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Tractor Beam

Description
Ntech brings you Large and Small Grid Tractor beams!

Does not currently work with weapon core active

A special thanks to Leto for writing the script for the UI and grid.Physics.AddForce

Thank you also to Cythons Energy Weapons script which was used in part to power the tractor beams.
which is used with the permission granted under their public licenses.

Cython's Energy Weapons API
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635057556

Tractor beams have UI controls


Min (10m)
= Minimum distance objects can be to tractor beam
Max (800m)
= Maximum distance from beam that objects can be once pulled into that range
Strength(2000N - 750,000N)
= the force in newtons of the beam


Information
To control objects pulled in keep the distance between max and min less than 5m apart, how the beam works it pulls any targets that are farther than max to less than max, and once it reaches less than min it will then push it back to above min setting. There is a little bounce to objects with no dampening as it floats between min/max parameters.

If the min/max are set to just 1m difference it resembles a stop 'hold' position for the beam.
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If you want the ship used in one of the videos: ARK - Reclaimer
The vehicle being abused in one of the videos: Hydrogen Transport
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*Has not been fully tested in DS

Important note: large objects not under inertial dampeners will be pulled in at an increasing rate, but will be slowed the closer they get to beam turret. If you pull objects with no dampening quickly make sure you have the minimum distance slider set further away or risk destroying things.

P.S. If anyone does a mod review or spotlight of this mod, I'll add it to the videos list.

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If you like this mod, check out my other mods in my Workshop

Visit my Discord server Ntech Mods[discord.gg]

Popular Discussions View All (1)
75
4 Apr @ 9:08pm
Problems and Bugs
nukeguard
411 Comments
nukeguard  [author] 22 Jun @ 11:43am 
the strange overlay is the camera placement in the model, you're actually seeing part of the model, also, this mod is affected by some other mod likely
me777 15 Jun @ 12:01pm 
Is this still working?
I don't get the UI controls, also the turret has a strange overlay when i control it.
(and no, I don't have WC)
Ahsoka Tano 11 Jun @ 8:41pm 
so does this mean making the WC conversion will be easy-ish for you?
nukeguard  [author] 5 Jun @ 6:53pm 
lol, I was one of the devs for WC
Ra 5 Jun @ 6:42pm 
No it does not, Also this mod wouldnt work for me, But yeah i would seriously suggest not messing with WC
nukeguard  [author] 5 Jun @ 6:31pm 
does vanilla+ work with wc?
Ra 5 Jun @ 10:32am 
Make a vanilla+ version not a WC version and keep this one for a non V+/WC
LegoFox 18 May @ 11:54am 
I'm going to be the oddball, pleas keep a non weapons core version of this pleas, cant stand it
lord.riker 5 Apr @ 12:47am 
Oh holy crap, I'm stoked for the WC conversion!
DarkBunny 22 Mar @ 9:45pm 
Nice to hear. I haven't used this mod in a while and no discovered weapon core and can't play without it. Thanks for at least trying to make it work 🙏🏾🙏🏾