War for the Overworld

War for the Overworld

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Dungeon Keeper 2 Campaign: Level 06 (Alternate)
   
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Legacy Maps: 1 Player Maps
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1.830 MB
27 Apr, 2017 @ 8:30pm
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Dungeon Keeper 2 Campaign: Level 06 (Alternate)

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
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Description
Underlord Nemesis: It seems we are not alone in our quest. Your main rival is an underlord called Nemesis, who also has many lesser underlords allied to his cause. You must defeat them all to claim this kingdom as your own. I've managed to pinpoint some of they're locations. Underlord Dante has revealed himself by invading the land of Snapdragon. And Gormagan has begun an assault on Emberglow. I feel sure Nemesis will move against us soon, you must be strong to defeat him!

Sweetwater (Back Assault): You have chosen to assault the castle from the back. The inhibitors to the far north are well defended and you will not survive if you attack head on. There isn't a gateway in this realm and your beast den won't work, however there is a small beast den somewhere in this maze of caverns that should be in working order. Additional beasts will still not be enough to assault the keep nor take on the large groups of heroes patroling the caves. You will have to be careful where you rally your troops and use traps to back them up. On a lighter note, you have been given a torture chamber, a room I'm sure you'll have fun with. But with no gateway you won't get a succubus to convert prisononers so you can only execute them here, do this by clicking on the torture racks. Executing torture victims will turn them into a tortured soul, cursed to wander the dark caverns forever. These spririts will not engage in combat but can pass through doors and no one but you can detect them; making them an excellent scout. Use the souls to explore this underground maze and find the best route for attacking the keep, you may even dig up a few hidden treasures as well.

Developer notes: Originally when the player chose this path for level 6 they had to torture lone heroes to find the best path for ambushing the Lord of The Land and prevent him from escaping. Since the WFTO editor does not currently support triggers I had to make changes. I still wanted to keep some of the core elements of the DK2 version like having to use the torture room to scout out the safest paths. Instead of trying to stop the Lord from escaping I made the two inhibitors heavily defended and required a secret path to get to them where the security was less tight. Originally I was going to have the hidden portal where you'd get succubi to corrupt heroes. This however defeated the whole purpose of trying to find the secret passage ways as all the player had to do was simply sit back and raise up his/her forces. So I ended up removing the portal and replaced it with a beast den. At this point in the campaign the player only has skargs and occuli available so attacking the inhibitors head on would likely result in failure.
4 Comments
Knightly Knave 27 Jan, 2018 @ 9:36am 
Also maybe remove blood money? It makes gold too easy to come by I think.
Knightly Knave 27 Jan, 2018 @ 9:30am 
I think that the spirits don't really do enough scouting. I think this would be made better if the hidden rooms with the neutral enemies were behind locked doors. That way the spirits would be able to scount ahead and find them. As it was I scouted the southern portion and decided not to go there because I didn't realize there were hidden diggable rooms.
You could also put in a spirit chamber which would give you another use of your spirits, in levelling up your minions.
The fact that there's an arena you can build and I don't think I noticed a beastmaster anywhere isn't super useful. Maybe put one neutral beastmaster with the beast lair?
poisonheadcrab  [author] 29 Apr, 2017 @ 2:37pm 
You can use the torture chamber to execute prisoners and turn them into spirits for scouting out the caverns.
gregored 28 Apr, 2017 @ 10:00pm 
I do rremember this being a very difficult map, and it remains that way. The only comment I have is that I do not understand why you included a torture chamber, but no access to a Succubus, unless I missed finding one.