War for the Overworld

War for the Overworld

Not enough ratings
Dungeon Keeper 2 Campaign: Level 07
   
Award
Favorite
Favorited
Unfavorite
Legacy Maps: 1 Player Maps
File Size
Posted
Updated
1.168 MB
27 Apr, 2017 @ 8:34pm
29 Apr, 2017 @ 2:43pm
2 Change Notes ( view )

Subscribe to download
Dungeon Keeper 2 Campaign: Level 07

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
24 items
Description
UPDATED: added volcanic bridge

Emberglow: Underlord Gormagan wished to raise hell but was attacked by the Heroes of this realm and ultimately destroyed. The lord of the land has recruited Juggernauts, huge hulking worrors fitted with full plate armor. Not only are these Juggernauts tough, but they can temporarily wade through lava.

Objectives: Traverse these lava filled caverns and destroy the lord of the land and the Juggernauts that aid him. But do be careful though, after defeating Gormagan the Heroes will surely come for you.
10 Comments
Knightly Knave 27 Jan, 2018 @ 5:14pm 
I liked the blood of raskos and shrine to make the dead dungeon core. Very creative.
gregored 2 May, 2017 @ 8:14am 
Thanks. I was forgetting to also look in the Skirmish parlor for some of these maps.
poisonheadcrab  [author] 30 Apr, 2017 @ 8:14pm 
level 13
gregored 30 Apr, 2017 @ 3:38pm 
Have you made that one yet? If so, which number is it?
poisonheadcrab  [author] 30 Apr, 2017 @ 2:11pm 
That would be the one. In my remake the enemy keeper is more agressive and attacks much earlier.
gregored 29 Apr, 2017 @ 5:19pm 
Is Cherish the one with the monks of St Cuthbert? and the endless stream of Vampires that come out on a timer?
poisonheadcrab  [author] 29 Apr, 2017 @ 4:53pm 
I've remade levels 1-18 (the last 2 I am still working on). I take you are mentioning Cherish; I have your rivals army made up of necromancers, gouls, and restless spirits, since vampires are more like Horned Reapers from dk1 in terms of strength and managability.
gregored 29 Apr, 2017 @ 4:04pm 
Thanks. I already replayed it, and manually activated the volcanic bridge--made a big difference. I'm trying to play through all these in order. Are you going to try to do the one with all the Vampires?--I can't see how it would work with WFTO
poisonheadcrab  [author] 29 Apr, 2017 @ 2:45pm 
Try it now Gregored, there was a mistake with the mutators, the volcanic bridge was suppose to be researchable. Sorry about that.
gregored 28 Apr, 2017 @ 9:58pm 
I enjoyed this map in DK2, and started playing your version. However, since wooden bridges do not work the same way as in dk2, and with no stone bridge, or volcanic bridge, or underminers, there is no way to get across any of the lava areas, to reach the Empire forces. I can understand changing some of the terrain to brimstone, but not the fact that none can be desstroyed. In the original, there was some additional space that could be dug to increase the training room, but due to the limitations you've impleted, even this cannot be done. I do appreciate the work you've done, and I've played through the other maps up to this one.