War for the Overworld

War for the Overworld

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Dungeon Keeper 2 Campaign: Level 08
   
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Legacy Maps: 1 Player Maps
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1.355 MB
27 Apr, 2017 @ 8:38pm
27 Apr, 2017 @ 8:53pm
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Dungeon Keeper 2 Campaign: Level 08

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
24 items
Description
Battle of Goldenglade: Malachi, a rival allied with Nemesis is besieging Lord Bramble of Goldenglade. It matters little who wins that fight for when we arrive ultimate victory can only be ours!

Snapdragon: Underlord Dante has fallen to the heroes of Snapdragon. This isn't an ideal place to build a dungeon as recources are quite limited, good thing Dante was too foolish to take this into account. You will have to claim the rooms left over to build your forces and attack the Lord of the Land who's set up base to the north.
6 Comments
Ater 28 Apr, 2018 @ 4:40am 
alright, good luck with the campaign, looking forward to try it.
Knightly Knave 27 Apr, 2018 @ 5:22pm 
@poisonheadcrab
Looking forward to see all your levels remade with the editor :-D
poisonheadcrab  [author] 27 Apr, 2018 @ 3:26pm 
@-smooth man
I am planning on revamping my dk2 remake campaign myself when I finish up with my dk1 and deeper dungeons remakes.
poisonheadcrab  [author] 27 Apr, 2018 @ 3:24pm 
@-Knightly Knave

The core was added so the heroes would counter attack. Scripting is available in the editor now so I'll remake this level.
Ater 26 Apr, 2018 @ 5:57pm 
Hello! Loved this reimagining you've made! Thing is, I'm working on a campaign remake, technically going through that from a different Keeper's perspective. This map would help me a lot with the one i'm currently making. I'd re-organize its main spawn point, goals to atchieve, etc. If i'd credit your work in the description of the finished campaign, would you allow me to use this map as an imported version, to work off of it? Since I couldn't find any other to-scale examples, and I dont know the map by heart, this would be the easiest solution in my case.
Knightly Knave 27 Jan, 2018 @ 7:18pm 
I like the use of the waterfall and other terrain tiles in this one instead of just lava.
But, not sure why you put an enemy AI in it though instead of just an inhibitor. In the real game it's just the lord of the land standing in the final room with a couple minions. I had to fight an entire dungeon's worth of minions to get to the core in this version.