War for the Overworld

War for the Overworld

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Dungeon Keeper 2 Campaign: Level 12
   
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Legacy Maps: 1 Player Maps
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1.282 MB
27 Apr, 2017 @ 10:11pm
24 May, 2017 @ 6:22am
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Dungeon Keeper 2 Campaign: Level 12

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
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Description
Update 5/24/2017: I've given this level a bit of an overhaul in terms of balance. The level is actually more difficult now as I've given Malachi stronger minions and changed his A.I from Marchus (easy) to Korvek (medium)

Mixed news Underlord, The Dukes brother and Nemesis are still fighting and I am unsure as to which way the battle will end.

Goldenglade: A powerful rival, Underlord Malachi has wrested control of this land from the goodly lord Bramble.

Objectives: Another land without a gateway and a functioning beast den; a group of Necromancers have been sent to aid you. Lukily, Lord Bramble's crypt is still intact. Corrupt this once holy burial sight so your imps can drag corpses here for your necromancers to raise as gouls, prisoners can also be dropped onto the crypts pyres. Raising an undead army is your only option here, see what you can find by exploring the caves and chip away at Malachi's forces to add to your undead army.
7 Comments
poisonheadcrab  [author] 24 May, 2017 @ 6:23am 
Just gave this level an update, more details in the description.
poisonheadcrab  [author] 16 May, 2017 @ 3:53pm 
I've used Marcus on easy mode and he just kind of sits there and lets me take him. I could try on normal. And as for Mira I thought she was a more aggressive A.I, she ceetanly was in the campaign.
Green.Sliche 16 May, 2017 @ 3:44pm 
Marcus, Korvek or Mira AI are the best in this case. You may need to test the difficulty though.
poisonheadcrab  [author] 16 May, 2017 @ 3:43pm 
@Green.Sliche
I'm also noticing that the enemy A.I is very laid back and hardly defends himself. I've replaced some of the restless spirits with shamblers (which cannot level up) and increased the levels of some of Malachi's units. I need a personality that is not terribly aggressive but will defend himself when attacked.
Green.Sliche 14 May, 2017 @ 1:19pm 
I believe you should revise the amount of units player can get.

It's way too easy to snowball and make Empire AI lose all of it's units.
poisonheadcrab  [author] 12 May, 2017 @ 8:50pm 
@Simon Evo
I treat the titan units like Horny in DK2 so I won't make them available until level 14. I could possibly add some shamblers if the units provided isn't enough.
Simon Evo 12 May, 2017 @ 8:17pm 
Had a fun thought - maybe you could put an Archon somewhere on this map? It'd give the player an easier time against Malachi's more agressive AI while keeping the undead-horde theme of the level intact.