War for the Overworld

War for the Overworld

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Dungeon Keeper 2 Campaign: Level 15 (Alternate)
   
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Legacy Maps: 1 Player Maps
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3.276 MB
28 Apr, 2017 @ 12:58pm
19 Jul, 2017 @ 7:30am
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Dungeon Keeper 2 Campaign: Level 15 (Alternate)

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
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Description
Update 7/19/2017: Set the empire difficulty to medium so they won't spam lightning bolts

More good news Underlord, upon learning learning of Nemesis' plans to ally with the ancient vampires the Duke has ordered his three children to personally ambush and destroy Carion. The royal family fought well, and although Carion still breathes he has been turned from his black quest. We have a little more time than before.

Fluttershine: This fair land is troubled by talk of a dark uprising within it's borders. if you arrive in time you may be able to enlist the help of the ringleaders and have them aid you in your quest to crush the lord of the land and burn Fluttershine to the ground.

Objectives (version 2): The invasion has yet to start and the Lord of The Land believes himself to be safe from any attack while within the walls of his castle. Both he and the portal gem he guards are well protected, so make sure you have a worthy army before knocking on his front door.

Your strength grows: The dark rebels were once shaman turned evil, they are now called witch doctors. Research the ability to build a spirit chamber so they can transfer the experiance of fallen worriors to your own minions. The wondering souls from the torture chamber now have a better use with the spirit chamber; when dropping a minion on one of the rooms pedestals, you can drop any of your wondering spirits above level one onto said minion and imediatly transfer the experiance to them. A new defense is also researchable; it allows you to construct a sentinal, an animated statue of gold that requires no food or sleep, but does require a hefty payday. And last but certanly not least, you now have the power to summon more titans into your domain, the Eternal, Archon, and Bohemoth, all come with their own special perks and abillities.
3 Comments
rmw 28 Jan, 2018 @ 10:48am 
Above the castle there is a small strain of rock dividing the water and blocking access to the west. In DK2 there was a barrier too but one could open up a small passage, so one could take over the citadel, gain 10 (?) skeletons, build up a second base and attack the castle from the west, taking out every room and killing/converting every foe... (In the meantime I attacked in another way and was able to take over nearly all room even in the citadel and get a higher score.)
poisonheadcrab  [author] 26 Jan, 2018 @ 6:36pm 
@-rmw

What passage are you refering too? I havn't played this map in a while.
rmw 25 Jan, 2018 @ 5:24am 
Why didn't you open up the tiny passage to the west as in DK2? Takes a lot of fun (playing for a high score) out of this map. :steamsad: