Garry's Mod

Garry's Mod

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Storm's Dynamic Tornados
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Scenic
File Size
Posted
Updated
928.082 KB
28 Apr, 2017 @ 1:19pm
14 Sep, 2020 @ 2:13am
41 Change Notes ( view )

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Storm's Dynamic Tornados

Description
Read the entire description to learn how to use this!
Tornados that dynamically grow and weaken. I tried to make these as realistic as possible. It will take 60 seconds to spawn the wallcloud after the storm is initialized. The tornado has a 25% chance to spawn every 60 seconds after that and they usually last for around 30 minutes.
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Originally started with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=168258644 but now it is vastly different.
** if there is any script errors you have an incompatible addon installed. you CANT run this with any other weather addon especially the one mentioned above.

Tornado will error and not work without prerequisites being installed.

Particles may not render with many addons also loaded, not sure why as it is a default particle texture, but it seems to be some sort of engine bug/limitation.

Automatic storm spawning uses hardcoded map support.
Currently only hardcoded map is gm_flatgrass.
** Let me know if you want your map added to the autospawn list! **
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You can manually start a storm on ANY map:

1st Option: Spawn entity from the tntities tab while looking at the ground of the map.

2nd Option: type below in your console while filling in the correct info:
lua_run WM_createStorm( Map ground Z level, Automatic Lightning?(true/false)(default=true) )

**lightning parameter isnt required but map floor is!**
*To find ground Z coordinate use a wiremod GPS*

for EX:
lua_run WM_createStorm(-12800) - will work in gm_flatgrass with lightning

lua_run WM_createStorm(-12800,false) - will work in gm_flatgrass but without lightning
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To Disable Lightning Globally type this in console:
lua_run WM_EnableLightning(false)

To re-enable replace the false with true.
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To see the count of running storms:
lua_run print(WM_getStormCount())

To see the data of all storms[WIP]:
lua_run PrintTable(SWM_getAllStorms())
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Tornado roar from this video: https://youtu.be/CiOklFSXhJM
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Planned features:
[Done!] -easy way to spawn storms with entities spawnmenu
[Partial] -way to remove or disable storms
-more control over tornados
-dopplar radar and sensor sents
Popular Discussions View All (2)
20
19 Dec, 2021 @ 2:38am
Known Mod Conflicts
Rocketman_02
5
21 Feb, 2018 @ 1:35am
Good destructible maps?
Derpman47563
272 Comments
EthanABarragan 10 Jul @ 6:01pm 
cool
if you want to remove the tornado make sure you clean up everything
Darkzダークズ 18 Jan @ 5:24am 
You can get rid of it by tap on the clean up button and it will get rid of tornadoes
jjryoung2013 5 Jan @ 6:39pm 
how do you remove the tornado by pressing Z?
xconmanbax10x 11 Dec, 2024 @ 2:26pm 
how do you even use them
im god 3 Nov, 2024 @ 11:16am 
TORDADO
Tomek87 / Oliver;] 30 Oct, 2024 @ 12:16pm 
I SEE no tornado wall cloud
Darkzダークズ 22 Oct, 2024 @ 5:43pm 
tommybcoggin 22 Sep, 2024 @ 5:09am 
this was updated on my bday XD
christopherjoatis 7 Sep, 2024 @ 7:52am 
seriously
take my advice :)