Starbound

Starbound

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1 to 24 hour long days
   
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55.861 KB
29 Apr, 2017 @ 6:32am
2 May, 2017 @ 11:22am
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1 to 24 hour long days

Description
Any newly generated planet with this mod will have days between 1 hour long and 24 hours long
(yes, real life hours)
29 Comments
Double  [author] 31 Aug, 2020 @ 10:07am 
No, this mod doesn't provide a way to skip time
I never used /timewarp, but my best guess would be that you just need to use bigger numbers to make up for how much longer the day-night cycle has become, the ammount of seconds to skip from night to day or vice versa should be between 1800 and 43200, it should still work even with this mod
Gh0st4rt1st 15 Jul, 2020 @ 4:59am 
hm this mod is amazing but uh with this mod on game, is it possible to skip night to day or is that option aint there? I tried to use /timewarp but as it was night time on planet (for already em 3 or 4hrs) it just stayed night time and I probably accidentally extended the duration of night :p
Lady Rosie 17 Oct, 2018 @ 8:24pm 
dude. he said in the description that is is real life hours. like bruh
✝ Gamlingwine 30 May, 2018 @ 11:30pm 
Thank you for clarifying.
Double  [author] 30 May, 2018 @ 2:53pm 
This won't apply to the planets you've visited before, but the ones you haven't gone to yet will be generated once you visit them for the first time, and will use the new data from this mod to determine how long the day cycles should be on them. After the planets are generated they don't change, so the planets that were generated with this mod also won't change after it's uninstalled.

TL;DR The planets you've been on are generated, but if you go off to some stars you haven't seen yet you'll have new planets generate with this mod's values.
✝ Gamlingwine 30 May, 2018 @ 2:14am 
Since I don't know how planets are generated, I must ask: will this apply to all the new planets I visit on an existing save? Or are all planets o that save already generated and thus won't get the time value applied to them?
Thanks
Double  [author] 19 Nov, 2017 @ 3:01pm 
also I recomend Notepad++ for modding
Double  [author] 19 Nov, 2017 @ 3:00pm 
Nah you won't, and you do that by changing ''asset_unpacker'' to ''asset_packer'' in the bat file (or just making a new one like me)
Spooky 19 Nov, 2017 @ 2:32pm 
@Rumi♫ [author]: Alright i got it unpacked not sure what the code means yet but its a a start will i need to repack the mod to use it when i'm done? and if so how do i do that?
Spooky 19 Nov, 2017 @ 2:06pm 
@
Rumi♫ [author]: You Should make a guide. and if i do upload one i will credit you as the creater :) i'll try what you said but this is my first time trying this so i might be stupid.