Stellaris

Stellaris

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Usefull Missiles
   
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3.553 KB
2 May, 2017 @ 12:00pm
9 May, 2017 @ 7:58am
3 Change Notes ( view )

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Usefull Missiles

Description
Compatible with 1.6.*

It is a simple mode.
This mode increases the speed, durability and destructive power of the missiles / torpedoes.


Changes

Missiles
- Increased max damage
- The missile has 100% accuracy
- Tracking rate increased 10%
- Hull Points - Now the missile has more durability.
- Evasion rate increased 10%
- Speed of 15. But Swarmer missiles are speed of 10.

Torpedoes
- Increased max damage
- Hull Points - same as above
- Speed of 20 (Torpedo has a higher speed than missile for balance.)



16 Comments
HMS-Shadow 14 Jul, 2020 @ 5:35am 
update plz
Proxima-b 29 Mar, 2019 @ 7:52pm 
update plz
Cytrix Drakani 27 Jul, 2017 @ 1:52am 
ah yea, i'm using Advanced Weapons 1.7
Duvet  [author] 26 Jul, 2017 @ 11:08pm 
@Meme Wolfer
If you are using a weapon mod like Star Wars, this mod may not work. :steamsad:
Cytrix Drakani 26 Jul, 2017 @ 8:45pm 
nuclear missiles are still speed 6 for me, idk if it's another mod or not but whatever
Grace of Thule 20 Jul, 2017 @ 1:23am 
Thanks. I appreciate it.
Duvet  [author] 20 Jul, 2017 @ 12:41am 
@Rabbidsith
Don't worry. No plans yet.
Grace of Thule 19 Jul, 2017 @ 11:41pm 
Don't nerf it!!!
Duvet  [author] 19 Jul, 2017 @ 8:39pm 
@MegaPatriot
I can't fix the missile algorithm. All we can do is wait for the official patch.
CactusDude 19 Jul, 2017 @ 6:01pm 
I think higher speed is good.. Thats the main problem we have with missles because they dont retarget very fast.