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Lakeside Resort Objects
   
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Asset Type: Object
Object Type: Model
File Size
Posted
4.995 MB
6 May, 2017 @ 8:30pm
1 Change Note ( view )

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Lakeside Resort Objects

Description
These are required to play the Colorado Lakeside Resort map.
8 Comments
Dylan Rhodes 23 May, 2021 @ 7:24am 
I'm sure it was pretty good in 2017 but I can not say the same in this year. But it's cool, nice work!
leader425 13 Jul, 2017 @ 5:51am 
man like your models i sent you a friend request because i wish to talk to you about a colaberation for a map im makeing accept as soon as possible and ill respawn as son as possible thank you and have a nice day
big hairy daddy dilf 16 May, 2017 @ 3:18pm 
I make my maps vanilla, just a force of habit.
ninja doggo  [author] 16 May, 2017 @ 2:06pm 
haha the objects work as in you can use em and all, but they were designed to be modelled as quickly as possible and look a bit more scenic, the windows dont have the height original ones have so you cant jump through them and the optimization is a little bad on them as I intended em to be for the small resort, they may drop performance in higher numbers.
the pine trees and generally all the nature stuff on the other hand has been optimized really well to use the least vertices faces etc possible so an entire forest worth of them only drops about 1-4 fps.
big hairy daddy dilf 16 May, 2017 @ 1:57pm 
Alright, then in that case I'll have to look through my mods for the one unaccounted for.
ninja doggo  [author] 16 May, 2017 @ 1:17pm 
Might just add as well that those arent really supposed to be editor usable, they were just required so my map works since its 90% consisting of these objects.
Not saying you cant use it in your map or anything, just dont expect them to work 100% the way they should :p
ninja doggo  [author] 16 May, 2017 @ 1:16pm 
They should all have the TLOU label infront of them
big hairy daddy dilf 16 May, 2017 @ 8:06am 
My only request would be that you lable the objects so I don't mix them with my vanilla maps. Other than that, good assets.