Natural Selection 2

Natural Selection 2

38 ratings
co_Core remake (Alpha 6.01)
   
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File Size
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8.180 MB
27 Aug, 2012 @ 9:08am
26 Feb, 2014 @ 12:26pm
41 Change Notes ( view )

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co_Core remake (Alpha 6.01)

In 1 collection by Namax
Stuff I've worked on
3 items
Description
co_Core remake for NS2 Combat
For more info and screenshots please visit relevant topic at NS forums:
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120369

Version: Alpha 6.01
- Minor fix

Version: Alpha 6.0
- Original author: Jake "Ekaj" Griffith
- Decompile, Ready Room: Remedy
- Remake: Rudy

- Water mod for NS2 by Feha and SamusDroid
- Water-sludge material by Howser

Version Alpha 6.0 - 23.02.2014
- New Marine Spawn area (still WIP)
- Restored previous route from Marine Junction to Central
- Fixed the Fade blocking doors (Alien Junction Shortcut)

Version Alpha 5.9 - 15.12.2013
- Central layout adjustements
- Central ligting optimization
- Vent system optimization

Version Alpha 5.8 - 24.11.2013
- Alien Junction <-> Alien Spawn vent system adjustments

Version Alpha 5.7 - 23.11.2013
- Finished the Alien Junction <-> Alien Spawn reroute
- Added some sounds and particle effects

Version Alpha 5.6 - 19.11.2013
There is an known issue with the doors. The problem lies probably somewhere between the NS2 net code and Extra Entities mod. Working on the solution.

-Reverted the exit from MS to Central

Version Alpha 5.5 - 15.11.2013
Introduced some experimental adjustements to map layout, subject to further changes according to the feedback.

Marine start:
- WIP textures
- Slightly rerouted

Marine Junction
- Rerouted directly to Central (may need to be reverted back)
- Disabled the auxilary route

Central
- Overall area rework
- Added door between Central and Alien Junction
- Added door between Central and shortcut to Alien Junction
- Fixed the stuck spot on ore cart

Alien Junction
- Reworked the shortcut (the ladders), added doors
- Opened new entrance from AJ to Alien Spawn (subject to further adjustments)
17 Comments
Nin 23 Oct, 2018 @ 1:33pm 
PSA for all server operators: This map contains a lot of custom code for the water that will throw a lot of errors into your console and possibly break your game. Don't use this on a public server or it may crash.
Namax  [author] 12 Jun, 2018 @ 2:52pm 
Well it was included with NS2: Combat. No idea if it was implemented in vanilla NS2.
Woody56 31 May, 2018 @ 8:29pm 
Any chance this great map can be updated now combat is back :)
Namax  [author] 2 Jun, 2014 @ 1:47am 
Hi, thanks for report. The issue was already fixed but I am not publishing updates to Workshop anymore. The map was approved to the Combat: Standalone, so further works are commited in that direction. Even if I want to publish to Workshop, I cant, due to the NDA.
MikeHawk 1 Jun, 2014 @ 8:46pm 
Hi Rudy ... great map and I like to play it. There is a minor glitch though - there is a ladder that is accessed from the basement and leads to alien junction. As an alien I find movement impeded - it's not smooth. I'll be stuck in the door at the top. Try it for yourself
Namax  [author] 11 Nov, 2013 @ 3:35am 
Its embarassing, I know, but I haven't had much of free time since february :-(. Fortunatelly the situation got better and I am back working on Core. I have big update going on and its almost finshed. Stay tuned, and sorry for the delay.
Samoose 11 Nov, 2013 @ 12:12am 
You should get around to finishing this. Only like the second most popular combat map.
Vertex 8 Feb, 2013 @ 10:34pm 
he means the mod id, which is 57f5f9a.
Namax  [author] 25 Jan, 2013 @ 7:46am 
Sorry I don't know what do you mean by mod code
HypoKorism 23 Jan, 2013 @ 11:29am 
whats the mod code? o.o