Portal 2

Portal 2

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7.799 MB
28 Aug, 2012 @ 7:58am
13 Dec, 2012 @ 3:49pm
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Three buttons, and a clear path to the door. What could possibly be difficult about that?
8 Comments
N-Sunderland  [author] 29 Mar, 2013 @ 11:21am 
Well thanks a lot :) I think that it's really more a problem with the way I laid it out, since you're not the first one to be confused by that room. I might check out alternate ways to show it in the future.
8MMW 28 Mar, 2013 @ 4:09pm 
Now I see. I understaned it completely inversely: one light at top means you press the first (left) button, then two lights on the left side mean you press the second (centre) button. . But your explanation seems very logical now, maybe I was just over- (or under-) thinking while playing :) Let it be that way, usually I don't like this kind of mysteries in Portal, but this one was enjoyable.
N-Sunderland  [author] 28 Mar, 2013 @ 4:04pm 
Glad that you liked the map :) It's been such a long time since I last looked at it, but if I remember correctly the lights indicated the order in which you had to press the buttons. I.e. the left side of a panel indicated the left button, above the panel was the centre button, and the right side was the right button. The number of strips in each spot indicated the order in which you had to press them (1,2,3).
8MMW 28 Mar, 2013 @ 8:06am 
Very good map. After completing the first room I somehow knew what to expect in the second one (I mean - unexpected :). The third one was more random, as for Geneosis, but I still enjoyed it. It felt like playing Schizm II a long time ago, in which there were many math-logical puzzles with no instructions. I tried to understand the meaning of the light strips in the last room, but it only understood corner doors of left wall. Did the exit require pressing only corner buttons or middle buttons as well? Maybe using also yellow light strips from BEEMOD would make it more clear?
N-Sunderland  [author] 31 Aug, 2012 @ 6:58am 
Lol, really? I guess that you wouldn't think the solution would make any difference (unless you know of BEEMOD). Thanks for playing the map :)
wormsquiggle 31 Aug, 2012 @ 6:50am 
Lol, i found the first room the hardest XD. I really liked the map though :)
N-Sunderland  [author] 29 Aug, 2012 @ 10:06am 
Your view of the map is the same as minee. I'm really satisfied with the third room, and it demonstrates how you can use BEEMOD logic gates to your advantage. I wasn't so satisfied with the fourth room, since it's a bit confusing and tedious. I'll see if there's a way that I can improve it.
Geneosis 29 Aug, 2012 @ 7:34am 
Really liked the weird antlines reacting when they are not supposed to XD Anyway the last part was more random try than trying to understand what happen X) But that was still fun to play ;)