Reassembly

Reassembly

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Render effect : Projector
   
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Tags: cvars, shaders
File Size
Posted
Updated
6.871 MB
13 May, 2017 @ 7:51am
1 Oct, 2018 @ 2:56am
17 Change Notes ( view )

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Render effect : Projector

Description
This module makes the game screen more expressive:
the saturation of color is higher;
Unique particle effects;
Propeller tail smoke is very long and very smooth;
Blue resource bundle -- well, it's just my personal hobby;
It should be noted that this mod has high requirements for graphics card, and it may cause the game caton.
4 Comments
Uiharu_Kazari  [author] 15 Jun, 2018 @ 5:11pm 
My English is not good enough to understand your text completely.:steamsad:
The thruster's tail-flame particles consist of two parts: the outer flame and inner flame. Generally speaking, the particle effect of external flame is more dazzling.
You can pick out these particles first, by using the if condition in vertex shader:
float ExistTime = EndTime - StartTime;
if (ExistTime >= 2.19 && ExistTime <= 2.21) {}
And then you can adjust the effect of these particles. For example, gl_FragColor = vec4(0.0); , which can remove the thruster outer flame particles directly.
ScarletFlames 15 Jun, 2018 @ 4:07pm 
Is there a way for you to prevent the problem of lots of propeller trails hiding 99% of what's going on when playing with missile spam?
Lily-an 17 May, 2017 @ 1:22pm 
现学现卖的lili(指
康腹训练 16 May, 2017 @ 7:08am 
Cool
有坂野马戏的感觉