Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Bitwise Operators
   
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Modules: Regular Module
File Size
Posted
Updated
1.338 MB
14 May, 2017 @ 1:01am
8 Jun, 2019 @ 12:48am
8 Change Notes ( view )

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Bitwise Operators

Description
Solve a bitwise operation to move on.
8 Comments
Blatant Lizardry  [author] 21 Jan, 2018 @ 1:13pm 
@The Nightmare Squid if you can find me some documentation on adding support I totally could, but this works fine with the game's implemented widgets. Aside from that my only suggestion is to the Multiple Widgets author to not reinvent the wheel.
The Nightmare Squid 21 Jan, 2018 @ 10:43am 
An update would be necessary for this, so it can find "Multiple Widget" objects properly. I've had AA Batteries from Multiple Widgets be ignored by Bitwise Operator, which in turn has caused one or two strikes, because the solution the module is looking for differs from the actual solution that should be given.

Inversely, the module oddly enough sees empty battery holders from Multiple Widgets, but not the batteries themselves. The Vanilla Modules have been recently updated to see these widgets. It may be time Bitwise Operator does the same.
ellensmit96 3 Jan, 2018 @ 9:48am 
thank you!
Blatant Lizardry  [author] 2 Jan, 2018 @ 1:25pm 
ktane.timwi.de or when the game opens, %UserProfile%\AppData\LocalLow\Steel Crate Games\Keep Talking and Nobody Explodes\Manual will contain the manual with EVERY mod's manual.
porcu93 2 Jan, 2018 @ 4:06am 
look in ktane.timwi.de
ellensmit96 2 Jan, 2018 @ 4:05am 
the link to the manual is broken. where can i find the manual?
AcrylicStain 19 Jul, 2017 @ 12:43pm 
Gamepad Integration is Broken. Starting at the leftmost arrow and moving ONLY right, highlights are 1,2,3,4,8,7,6,5.