Tabletop Simulator

Tabletop Simulator

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CardFight Vanguard G NEXT - Back to the Origin automated(scripted)
   
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Number of Players: 2
Assets: Scripting
File Size
Posted
Updated
56.678 KB
18 May, 2017 @ 9:38am
15 Sep, 2017 @ 9:15pm
2 Change Notes ( view )

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CardFight Vanguard G NEXT - Back to the Origin automated(scripted)

Description
IMPORTANT : PLEASE READ CARFULLY

Welcome to CardFight! Vanguard G NEXT – Back to the Origin automated(scripted)

My target is to get an (almost) fully automate CFV multiplayer game for 2 players.
This is the second version I work on from scratch … Still have the first version with almost entirely different scripting but I like this one better.

Some Notes for you to play easily:
1. First player will be Blue, and second player will be red.
2. Set up your deck: you may make your card deck as one whole deck(66 cards) and split it into two before starting the game, Or (recommended) you may make two separated decks (main deck with 50 cards and side deck (g deck) with 16 cards). The deck will work perfectly in both cases.
3. You need to pick whether you will play with the Power Text (the text that appear below the unit showing its power) or not, by pressing on the rectangular button with the blaster sword on it (switch between on and off). YOU MUST DO THIS BEFORE ADDING YOUR DECKS TO THE GAME. In case if you wanted to DEACTIVATE the power text ability you may skip to Instructions No.5 directly.
4. You will need to add the Cards name and description. With added name and power [as this template: name | power], your card's power will appear beneath your Rearguard or Vanguard circle for easier game play. Suggestion: Check out my other mod to help you do so (CFV Deck Spreader) It’ll help you edit the cards name and description easily, and then shuffle the deck and save it as a Saved Object.
5. Add your deck (or decks)to the game and put it (or them) into the Main Deck zone (and the G Deck Zone), resize each of the decks if needed and save each as a Saved Object (for faster preparation for future games). And voila ... you’re ready to rumble.
6. Buttons (fully scripted obviously), as simple as their labels:
a. SHUFFLE: shuffle your deck.
b. STAND: Stand all chords at your side of the field.
c. DRAW: Draw 1 card from your deck to your hand.
d. DRIVE: Check for a drive trigger. (but you will have to send it back to your hand manually).
e. DAMAGE: Check for damage trigger and send it automatically to your Damage zone into its specific place (my own code works perfectly in the old version but thanks to Fitzgerald since I think his method is more elegant than my old one so this one is his method (generally) but totally modified (heavily)).
6. PowerUp Tokens: Infinite bags of Tokens for +1000, +2000, +5000,+10000, +11000 and -1000 powerups. (also scripted) Simply they add or subtract power to the card they get put on, works perfectly for the Rearguards, and also works for the Vanguards but with some bugs that I couldn’t figure out yet.
7. Scripted zones: also have some zone scripting so the cards automatically flip while entering zones like Drop Zone and G Zone.


Known Bugs:
- Vanguard have some trouble with the power ups. Sometime they work, sometime they won’t. Working on it already.
- Gives an error when taking all the cards of the soul but one (changing the vanguard deck to a card), but it’s a false alarm. It won’t cast any problems at all.

Future WIB:
- Working on fixing that powerup/vanguard problem.
- Working on a custom board to help you add name and description to your cards a little bit faster.
- Boosting Units
- Add more specializedpowerups.
- Adding some kind of lockingmechanism in scripting for link joker fans.
- And many more …

Change Log:
----------------
v2.06
fixed (buttons not working after update) problem
v2.05
added the 'no guard' and 'activate effect' buttons.
v2.03
added the ability to choose whether to play using the power text activated or not (as requested by: TheVanguardTree Youtube Channel)

If you have any problems , more than glad to Hear them.
And also I’m open to any game scripting suggestions as long as I can understand its rules :P ...so hit me !! XD
Cheers,
32 Comments
SirCibbleOfCalb 25 Jun, 2021 @ 2:05pm 
ive tested it and it seems as long as the power counters are under the vanguard stack it will calculate the power consistently
A_J  [author] 24 Jun, 2021 @ 5:49pm 
I'll check it out
SirCibbleOfCalb 23 Jun, 2021 @ 4:20pm 
personally i would appreciate it but its not needed if its too much work or too much time
its a good mod/table that im gonna use to introduce friends to premium format and thats the only issue i have with it, and i figured out workarounds to get it to show up on vanguard but it only applies it randomly (has something to do with the vanguard not having a stack i think) so i was curious if it could potentionally be an easy fix but i have no idea how hard the scripting is
A_J  [author] 23 Jun, 2021 @ 2:28am 
I did not get to update that mod in years
do you really want me to get working on it once more ?
SirCibbleOfCalb 20 Jun, 2021 @ 3:08pm 
will the powerups on vanguard problem with this mod ever be fixed or is it no longer being worked on
A_J  [author] 27 Mar, 2021 @ 7:59am 
nope
AOKO 21 Mar, 2021 @ 10:56am 
dose this have all g and premium?
A_J  [author] 17 Feb, 2018 @ 4:29pm 
:steamhappy:
Arthegon 16 Feb, 2018 @ 12:45am 
i can't wait the new maj =3
Vadenveil 28 Oct, 2017 @ 3:19pm 
nope thats great ty