Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

68 ratings
UMC Zelda Mod
   
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File Size
Posted
Updated
9.164 MB
18 May, 2017 @ 1:08pm
26 Dec, 2017 @ 4:16pm
4 Change Notes ( view )

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UMC Zelda Mod

In 1 collection by Callistonian
Unit Mod Compilation
31 items
Description
About Zelda Mod
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This mod adds four units and a number of embellishment objects from the FSprt's Zelda mods made in 2009. This mod does not alter any original game files. It only adds these units.

Editor Prefix: *ZEL
ProtoID Range: 700000 series

Credits
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FSprt - original content creator

Nintendo Co., Ltd. - The Legend of Zelda: Twilight Princess

This mod is intended for use by scenario designers. A lot of work goes into making unit mods such as this. I do not ask that you credit me but if you use these units in your custom scenario, I ask that you please give credit to FSprt.

Original Downloads
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FSprt[aom.heavengames.com]
27 Comments
Nikson 25 Jul, 2022 @ 2:33pm 
I tried everything I could, maybe items' models are bugged
Callistonian  [author] 25 Jul, 2022 @ 2:21pm 
Try resubscribing. If that doesn't work, check that all the assets are present in the mod's folders. Check if there are any conflicts with the proto ID numbers or names.
Nikson 24 Jul, 2022 @ 3:16pm 
Don't know why but only units are visible, others aren't... I tried to fix it by myself but still doesn't work
Callistonian  [author] 7 Apr, 2020 @ 11:29am 
Yes, UMC is compatible with the 2.7 patch.
JimMtz 6 Apr, 2020 @ 10:18pm 
Is this available for the 2.7 upgrade?
AlexMorganon ☩ 15 Sep, 2019 @ 7:38am 
Can you make more like Ganondorf?
Callistonian  [author] 27 Dec, 2017 @ 7:16am 
Oh sorry, you didn't leave an email or any way to contact you so I wasn't sure. I'm pretty busy right now with another total conversion and UMC going on but I would be happy to help teach you as I have done with several other modders on this workshop. My best advice to you would be to learn some of the basics first and get some of the work started on your project so that you have something tangible to showcase. That way, when you ask other modders for help, it will be more of a peer-to-peer request since we modders tend to get a lot of requests for total conversions from people who seem to be just asking us to do it all (which is why I said these types of mods are mostly just a matter of work hours). Feel free to send me a request to talk more about this.
Moe Mux Hagi 27 Dec, 2017 @ 3:30am 
Sooo... Are you on it, or don't have time or patience ?
I'm asking, mind you, it's totally okay if you don't want to.
Callistonian  [author] 26 Dec, 2017 @ 4:21pm 
Updated to fix textures so they don't appear black like in the picture above. Dark texture colors were used in the disk version as a sort of baked shadow but in EE, they just show up nearly black so if you're a modder, remember to use light textures for EE.

@Moe - Making new civs for AoM will not require advanced coding skills. It will require a lot of creativity and a LOT of man hours worth of work to make anything reasonable.
Moe Mux Hagi 26 Dec, 2017 @ 1:00pm 
Gosh, that's amazing. Hey, you know what would be cool ? If you were super good at programming or knew someone with high programming skills, it wold be great to help me : I have enough concept arts and ideas to turn Hylians and Sheikas into two new civilizations. Drop me an e-mail if you're interested, I would be delighted to explain this new mod project !