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https://www.dropbox.com/s/zqoh1ak4o1y5zhf/_weapon_commando_plastic.png?dl=0
https://www.dropbox.com/s/9j3la8p9yx8uc42/_weapon_m14_lightwood.png?dl=0
I suppose that the metal and wooden parts are controlled by separate VMTs, if your HK21 (and my limited experience with blops models) is to be believed.
For the AK47 "cammo_wood_tile_red"
FAL shares M14 texture
Olympia "cammo_wood_tile_red_rottweil"
https://www.dropbox.com/s/2nlnb6kg8j2t77y/_images.zip?dl=0
The main ones I would prefer to be remade are the SPAS, M14 (I have the wood tile-able texture if needed) and perhaps the Commando. If you really want to do them I would greatly appreciate it.
Down the road I planned to make RNG mods, adding multiple camos to each weapon.
If you open the original DDS or TGA color texture in a program called DXTBmp (or Photoshop if you're skilled), you'll see it has an "alpha channel" which is used for blending the base colors or camouflages (you might have figured that one out). All it takes is to export the color texture as a BMP (so it is without alpha), and create a large dark gray #404040 (red 64, green 64, blue 64) image with the base texture's alpha (you can export the alpha as a sepearate BMP in DXTBmp), then add the gray alpha'd image as a second layer in the grahical editor of your choice (mine is Paint.NET) , and set the blending mode to "overlay".