Stellaris

Stellaris

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Modified AI policy for egalitarian and spiritualist civilizations
   
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21 May, 2017 @ 8:03am
7 Oct, 2020 @ 11:57am
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Modified AI policy for egalitarian and spiritualist civilizations

Description
Als far as I know the mod will be compatible with any future version, so I will only fix things if the mod appears to be broken.

Did you notice that when you have the (fanatic) egalitarian ethos, you don't have the ability to say that synthetics are equal beings too. I thought that this is a bit strange, since the point of an egalitarian civilization is exactly that everyone is the same.

So I created this mod to make the artificial intelligence policy option of citizen rights available for egalitarian civilizations. Civilizations with the (fanatic) xenophile or (fanatic) spiritualist ethos are able to use this policy setting as well.

Let me know when you experience any problems or for suggestions.
19 Comments
Kamen Rider Nexus 20 Jan, 2021 @ 3:31pm 
The mod's not letting my Spiritualist Empire give AIs Citizen Rights...is that NOT what this mod does (alongside others), because that's what it reads as doing (among the other things)...
JelleJT  [author] 26 Aug, 2018 @ 3:01am 
I will do that when I am back from my holiday.
BUYING D2/TF2/CSGO ITEMS 21 Aug, 2018 @ 3:49pm 
please update the mod
JelleJT  [author] 28 May, 2017 @ 2:25am 
Which mod is that?
Cost2Kill 28 May, 2017 @ 1:40am 
It's alright man, I found another mod that makes it available for spiritualists. I am running your mod and another mod because yours add stuff for egalitarians and xenophiles. Once again thank you so much for this.
JelleJT  [author] 28 May, 2017 @ 12:00am 
I can make the technology available for spiritualists, if you want.
Cost2Kill 27 May, 2017 @ 3:25pm 
@JelleJT No I don't use any tech mods. I was however playing as spiritualists and I think that might have something to do with it. I heard that the robotics tech does not show up for spiritualists and vice versa for psionics with materialists.
JelleJT  [author] 27 May, 2017 @ 1:06pm 
@Cost2Kill I got the robotics tech quite early in my test game, so I don't know what the exact problem could be. Do you use some technology mods, that could cause this problem?
JelleJT  [author] 25 May, 2017 @ 1:18am 
I don't have a lot of time the rest of these week, but I'll try to look into it one of these days.