SteamVR

SteamVR

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Paint Can- The Steam VR Home Environment
   
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File Size
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170.691 MB
24 May, 2017 @ 6:56am
26 May, 2017 @ 7:45am
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Paint Can- The Steam VR Home Environment

Description
So this is a port of my Team Fortress 2 map, CP Paint Can.

I made this partially to see if i could do it, and partially to figure out how Source 2's Hammer (Level Editor) worked.

Features:
Improved textures!
Stuff!
Large rooms!
Towers!
Plenty of space to build in!
Custom props!
Crates!
Cake!
Cake slices!
Barrels!
A large wall on which you can draw things with your friends.
6 Comments
MeanMajin3956 (It/Its She/Her) 10 Jan, 2021 @ 5:54pm 
cp_orange lel
Rectus 26 May, 2017 @ 7:47am 
Cool, have to check it out.
Rectus 26 May, 2017 @ 7:47am 
Cubemaps and light baking work bit differently in Source 2, but it can give you some really nice looking results. You can even set it to use the skybox texture for the ambient lighting, although it works best if you have a HDR image.

Also, the maximum map size is even larger than the grid. The editor lets you pick a a new origin for it and move the grid around.
Mr. Blue  [author] 26 May, 2017 @ 7:46am 
okay, added baked ambient lighting.
Mr. Blue  [author] 26 May, 2017 @ 6:56am 
Before i ported this map over to source 2 / steam VR, it did have cubemaps. Although they registered as obsolete after the conversion. I should be able to re add them with no problem.
Rectus 26 May, 2017 @ 5:25am 
This could use some baked ambient lighting, so the shadowed areas aren't pitch black. There is a part in the tutorial on how to add it: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started#Optional:_Add_a_Cubemap