SteamVR

SteamVR

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Paint Can- The Steam VR Home Environment
   
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170.691 MB
24.5.2017 klo 6.56
26.5.2017 klo 7.45
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Paint Can- The Steam VR Home Environment

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So this is a port of my Team Fortress 2 map, CP Paint Can.

I made this partially to see if i could do it, and partially to figure out how Source 2's Hammer (Level Editor) worked.

Features:
Improved textures!
Stuff!
Large rooms!
Towers!
Plenty of space to build in!
Custom props!
Crates!
Cake!
Cake slices!
Barrels!
A large wall on which you can draw things with your friends.
6 kommenttia
MeanMajin3956 (It/Its She/Her) 10.1.2021 klo 17.54 
cp_orange lel
Rectus 26.5.2017 klo 7.47 
Cool, have to check it out.
Rectus 26.5.2017 klo 7.47 
Cubemaps and light baking work bit differently in Source 2, but it can give you some really nice looking results. You can even set it to use the skybox texture for the ambient lighting, although it works best if you have a HDR image.

Also, the maximum map size is even larger than the grid. The editor lets you pick a a new origin for it and move the grid around.
Mr. Blue  [tekijä] 26.5.2017 klo 7.46 
okay, added baked ambient lighting.
Mr. Blue  [tekijä] 26.5.2017 klo 6.56 
Before i ported this map over to source 2 / steam VR, it did have cubemaps. Although they registered as obsolete after the conversion. I should be able to re add them with no problem.
Rectus 26.5.2017 klo 5.25 
This could use some baked ambient lighting, so the shadowed areas aren't pitch black. There is a part in the tutorial on how to add it: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started#Optional:_Add_a_Cubemap