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Paint Can- The Steam VR Home Environment
   
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170.691 MB
2017年5月24日 6時56分
2017年5月26日 7時45分
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Paint Can- The Steam VR Home Environment

解説
So this is a port of my Team Fortress 2 map, CP Paint Can.

I made this partially to see if i could do it, and partially to figure out how Source 2's Hammer (Level Editor) worked.

Features:
Improved textures!
Stuff!
Large rooms!
Towers!
Plenty of space to build in!
Custom props!
Crates!
Cake!
Cake slices!
Barrels!
A large wall on which you can draw things with your friends.
6 件のコメント
MeanMajin3956 (It/Its She/Her) 2021年1月10日 17時54分 
cp_orange lel
Rectus 2017年5月26日 7時47分 
Cool, have to check it out.
Rectus 2017年5月26日 7時47分 
Cubemaps and light baking work bit differently in Source 2, but it can give you some really nice looking results. You can even set it to use the skybox texture for the ambient lighting, although it works best if you have a HDR image.

Also, the maximum map size is even larger than the grid. The editor lets you pick a a new origin for it and move the grid around.
Mr. Blue  [作成者] 2017年5月26日 7時46分 
okay, added baked ambient lighting.
Mr. Blue  [作成者] 2017年5月26日 6時56分 
Before i ported this map over to source 2 / steam VR, it did have cubemaps. Although they registered as obsolete after the conversion. I should be able to re add them with no problem.
Rectus 2017年5月26日 5時25分 
This could use some baked ambient lighting, so the shadowed areas aren't pitch black. There is a part in the tutorial on how to add it: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started#Optional:_Add_a_Cubemap