Sid Meier's Civilization VI

Sid Meier's Civilization VI

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J.F.Kennedy
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66.025 MB
24 May, 2017 @ 2:37pm
26 Apr, 2021 @ 11:50pm
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J.F.Kennedy

Description
John F. Kennedy, President of the United States of America. Rise & Fall & Gathering Storm Compatible.


A new leader & 7 new units for the USA. JFK brings seven strong late game units, plus bonuses in trade, amenities and builder production.

Leader Trait: New Frontier
International rade routes provide additional gold, science, culture, production and food. Luxury resources provide amenities to two additional cities. Kennedy's unique leadership style adds a military and wildcard policy slot. Grants access to the Kennedy Space Center, which replaces the Spaceport. It has significant adjacency and trade bonuses.

Unit: SEAL Team
Melee Strength 85, Movement 5, LOS 3, +50% experience, Can move through forrest & jungles with ease.

Unit: Ford class Super-Carrier
+25 melee strength, +2 movement, +3 aircraft capacity, +50% experience.

Unit: Zumwalt class Destroyer
+20 melee strength, +50 anti-air, +3 movement, +50% experience, can launch nuclear missiles.

Unit: Virginia class Nuclear Submarine
+15 melee and ranged strength, +2 movement, +1 range +50% experience.

Unit: Ticonderoga-class Cruiser
+15 melee, anti-air, and ranged strength, +2 movement, +1 range, +50% experience, can launch nuclear missiles.

Unit: F-22 Raptor
+20 melee and ranged strength, +10 flight range, and gains +50% experience.

Unit: B-52 Stratofortress
+20 melee and bombard, +10 flight range, and gains +50% experience.

District: Kennedy Space Center
Bonuses to trade, adjacent tiles, plus doubles as an airfield. Space Port replacement.


The late era units are over-powered by request, so be aware of this if playing an Information Era game. You will need to raise your normally difficulty level by three or more for this mods, it has extreme benefits. Disable all types of victory bar Domination.

Has 'Yet not Another Maps Pack' (YnAMP) True Start Locations.

'Wonder Tweaks' is a recommendation, not mandatory. But the game plays better with it.



I love making mods, & I hope you enjoy playing them. Please feel free to support me, this is what I do for a side-hustle.

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120 Comments
夏尔尕 1 Oct, 2024 @ 8:34am 
good mod
ADLER  [author] 3 Aug, 2024 @ 5:45pm 
This mod was made by commission, I did exactly what the benefactor wished & paid for.
HHHimself 3 Aug, 2024 @ 2:54pm 
Why are SEALS Melee?? could you change that?
Amaranth Wolf 15 May, 2024 @ 2:42pm 
@ADLER I was able to get it by creating my own map and adding it
ADLER  [author] 15 May, 2024 @ 12:02pm 
Frustratingly, nothing I can do about that, Fraxis decided that for you.
Amaranth Wolf 14 May, 2024 @ 4:14am 
i cant use this character in the true location start! any help with that? i desperately want to use him in the "true location" maps
Lobotomy Gaming 18 Apr, 2024 @ 8:36pm 
call it a hunch but I think hes a little OP
ADLER  [author] 10 May, 2023 @ 8:08pm 
Do you mean like is written above +15 range? The civilopodea with have those stats. I made this mod years ago & genuinely do not recall.
Trace_of_Christ 10 May, 2023 @ 4:41pm 
You say the units are overpowered by request, could you provide the strength/range/etc of each unit to compare to base values? Thanks!
ADLER  [author] 12 Jan, 2023 @ 9:46am 
Just fired it up & he was present & selectable. Assume you have gone to additional content & enabled the mod. Best run this mod without others, CIV doesn't handle mods very well so don't stack to many on at once.