Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I assume that the bit of code changed is in the PopulationsDefinition.xml
<Trait Name="PopulationModifiersTraitSecondaryInfluenceFertile"/>
Thanks for doing this. Having these examples really help. I only wished I had time to better understand the ES2 xml code/files.
I too learn from recreating others' works, though I originally started back in ES1 (and managed to get on the Imperium Aeterna team as an artist and coder
I've subscribed to see how you've created the mod too. Nothing like learning from others ;)