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The EC version have the Inventory Upgrade by JLCat and uses the Pet Inventory (Personalized by Lone Wolf McQuade). That said, it means the features I made for the player inventory has been replaced. Only the cosmetic slots and armor swap remains.
The BC version will give you my pet inventory custom made for human companions (starting pet) that have their own skill and stat points. Using this pet inventory with pets that are not from my BiA mod will automatically transform it into the vanilla pet inventory (2 stub & 1 collar). So, no more dedicated inventory container for armors and gems.
It is important to take note that having a compatibility for BiA mod, also means the "Equipment Comparison Bug", where as it will not function properly anymore, will occur too. Because adding weapon equipment slots to pets breaks that function, apparently. Warbounds mod don't have that issue.
What do I lose by using the EC version? (no cosmetic slots for companions?)
What do I lose by using the BC version? (I gain cosmetic slots for companions, but what functions do I lose from the EC version?)
This mod is ESO with added compatibility to BiA mod (Starting pet)
ESO with added compatibility to T2 Essentials mod, go to this link
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=941030355
Load order:
ESOEC (T2 Essentials Compatibility)
BiA: Warbound
Torchlight II Essentials
Torchlight II Essentials
BiA: Warbound
ESO
(I don't know if there's an ESO version that's compatible with Warbound and Essentials.)
- Fixed the issue with Visual Equipment (Cosmetic) Slots for BiA: Warbounds, I also improved the wardrobe update in Warbound Panel and Pet Panel (for Brother-in-Arms mod compatibility)
- Using this mod on top of TL2 Essentials or any bagmods will overwrite their custom inventory container sizes into the default. That makes the player stash, the only inventory that has many pages. This excludes the mods that affect the Shared Stash.
Player Level and NG+ stats will now show properly even on "Level 100 NG+++++"
Special thanks to Aherin for suggesting it!