RimWorld

RimWorld

65 ratings
Training Console A17
   
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116.950 KB
26 May, 2017 @ 8:15am
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Training Console A17

Description
This is an update from the mod at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=799371823 originaly created by Captain Juicy

Since there were not much news from the Author anymore I adapted to A17

32 Comments
m33n 22 Nov, 2017 @ 9:40am 
Any news on a18 version?
Buccee 20 Nov, 2017 @ 3:48pm 
Greetings JAWS! first of all thank you for adding this mod for A17 but did you plan to update to beta 18?

Keep up the awesome work! :blight:
lloki 8 Nov, 2017 @ 12:49pm 
Thank you for this fix Snoels. You wrote, that it took you ages to find a mod id, but look at the page address bar - it's allways there :)
NoctiSilva 23 Oct, 2017 @ 11:12am 
<WorkGiverDef>
<defName>DoBillsTrain</defName>
<label>training console</label>
<giverClass>WorkGiver_DoBill</giverClass>
<workType>Flicker</workType>
<priorityInType>5</priorityInType>
<fixedBillGiverDefs>
<li>TrainingConsole</li>
</fixedBillGiverDefs>
<verb>work</verb>
<gerund>working at</gerund>
<requiredCapacities>
<li>Manipulation</li>
<li>Sight</li>
</requiredCapacities>
<prioritizeSustains>true</prioritizeSustains>
</WorkGiverDef>
NoctiSilva 23 Oct, 2017 @ 11:12am 
Colonists that are unable to handle animals are they're excluded from the training console.
Since this mod is no longer updated, I have put @ignis[ru] code to the test. Now all my toons can use the console flawlessly!

Here's what I did:
0. Close Rimworld
1. Look for the folder with the Training Console mod and find file WorkGivers_TrainingConsole.xml. In my case: \steamapps\workshop\content\294100\933234677\
Took me ages to find, since all mods have random number for folder-names. Try search for "TrainingConsole" in Steam's workshop folder

2. Open WorkGivers_TrainingConsole.xml with an html editor. I guess a txt editor will work as well.

3. Remove ALL WorkGiverDef definitions and replace them with @ignis[ru] code (thanks for that mate!) (I will re-post below)

4. Save and exit. Restart Rimworld. Thats it, now all your toons can use the console!

Thanks again @ignis[ru] for your brilliant code!
Brackishclover7 15 Oct, 2017 @ 8:58pm 
could you make a feature where one person workds on say.. crafting and another on social?
BOLBIES 13 Sep, 2017 @ 8:37pm 
Can you provide a link for the non-steam version please?
"The" SeanMacLeod 10 Sep, 2017 @ 2:04pm 
That depends on the skill they're training. It doesn't have to be for combat.
kevinshow 9 Sep, 2017 @ 6:52am 
What's worse than a 20 that still tries to train on it? It's a non-violent person training on it. At least with 20, you can restrict them. With 0, they can at least gain something useful. But a non-violent person will never benefit from it.