Cities: Skylines

Cities: Skylines

130 ratings
Atelier Finition
   
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File Size
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3.478 MB
26 May, 2017 @ 12:58pm
1 Change Note ( view )

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Atelier Finition

Description
Atelier Finition by Birk LeGlaire

LOT 4*4

Inspired by SimCity4, designed for Cities XXL

Tris: 10250

Diffuse, alpha, illumination, normal, specular texture: 1024*512

6 Comments
mjm92150 5 Aug, 2018 @ 7:39am 
Bonjour,
Merci d'avoir partager ton travail. C'est très sympathique.
valencenui 18 Jun, 2017 @ 9:54am 
Wow it's awesome
Birk LeGlaire  [author] 3 Jun, 2017 @ 7:25pm 
@PHTN
You wrote CXXL is dead. Personally I think that this game was never born. Indeed players looked in CXXL a game to model a city. Yet this game is not a game of modelling, but an excellent game of strategic management. I wrote a guide to explain this view. For my part I continue to appreciate it enormously and thus to play it. And then CXXL is not dead.
PHTN 26 May, 2017 @ 10:35pm 
Nice @Brik LeGlaire. I used to play Cities XXL, but now it's dead
Birk LeGlaire  [author] 26 May, 2017 @ 4:54pm 
Hello, I already turning the saturation down to 25%.
The mod was designed first for Cities XXL where textures must be very rich. They must be based on photos. Also more than the saturation I think that the level of fine details causes a problem.
I think that actually Skylines asks for less rich structures that it works itself. We can see on screen shots: the structures of the objects (cars, containers) of Skylines are "flat". While the screen shot of CXXL (4e) shows very structured and not saturated objects.
Unfortunately I am not going to change all the structures. Personally it does not disturb me too much but I do not use ground view too.
Avanya 26 May, 2017 @ 3:09pm 
Nice to see more industry! :D It might be worth turning the saturation and lightness/brightness of the texture down about 30-50% before importing it into the game - the game really does a number on the colors, which is such a shame. :)