War for the Overworld

War for the Overworld

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Monster Family. Mystical Journey. 21.
   
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Legacy Maps: 3 Player Maps
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2.956 MB
27 May, 2017 @ 6:35pm
28 May, 2017 @ 5:42am
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Monster Family. Mystical Journey. 21.

In 1 collection by Green.Sliche
Mystical Journey. 25 Levels Campaign. v1.0
25 items
Description
A wedding to remember! So much fire, blood and bodies! You, my friend, have outperformed yourself. Let that be a message to Emperor himself - he is next if he decides to stand on your way.

Underlord, remember the Titan? In this prison, crafted by Empire, a new type of the Titan was captured and studied by top-tier scientist and huntress. This subject is very important - it's a female with babies. If we rescue her before she is slain by Empire or kidnapped by two other Elder Underlords - Semben and Woppel, we might learn about Titan race and maybe, just maybe, some day become powerful enough to command one. Underlord, you want to ascend to Eldership, right? Well, you need to command a Titan, it's a rule.

Your priorities are these - outplay Elder Underlords Semben and Woppel, destroy four Purple Crystals and rescue the Mother Titan and her babies. It's very important Underlord, if you fail now, consider your path to Eldership lost forever.

P.S Another blueprint for you. This time it's the Potion of Knowledge. Drop one on your minion and he will become smarter. Sounds like a drug, so don't overdose it.

Starting position is Green. Blue Underlord AI is Rhaskos. Red Underlord AI is Draven. FFA.
Popular Discussions View All (1)
2
28 May, 2017 @ 5:45am
latest map
gregored
10 Comments
Green.Sliche  [author] 28 May, 2017 @ 5:04pm 
Yes, they barely do much. It's the best option if you need Empire do contest territory without messing up the rest of the map content.
gregored 28 May, 2017 @ 4:47pm 
I did notice with the Pathetic setting, on my map, the Empire workers were claiming tiles, though, since I have most room building turned off on the map, they didn't seem to be doing anything else.
Green.Sliche  [author] 28 May, 2017 @ 4:32pm 
Anything beyond Pathetic will result into some kind of AI activity. Easy AI will start invading and building rooms. It may also use some rally flags around. Any other difficulty will pretty much do what they can, just a bit earlier than Easy AI.
gregored 28 May, 2017 @ 4:22pm 
Thanks, I knew that. I turned off the Fog of War, and activated God Mode, to playtest.(but didn't need any of the options) Your latest change--version 4 plays much better. I got my dungeon built up, and claimed much of the other underlords' territory before saving it. Will finish it off later. Thanks.
I went into a map I've been working on, and added an Empire Core, as you mentioned, and replayed the level. I found that once I destroyed the Empire Core, all the Empire minions migrated to the remaining Inhibitors--thought that was interesting. Can any of the other difficulty settings work--or is there not much difference to the others?
Green.Sliche  [author] 28 May, 2017 @ 4:13pm 
Just so you know, you shouldn't need God mode for FoW deactivation. It should be disabled via mutators ( only default grey FoW, not the black one from Inhibitors ).
gregored 28 May, 2017 @ 11:50am 
ncevermid, just got a steam update for your comments. I'm gonna try it again!
gregored 28 May, 2017 @ 11:45am 
Thanks, I didn't think that option was active. On your map, what's been changed with the latest version? I played again before you updated, with God Mode enabled.(no Fog) I blocked off the far west and east paths, which gave me some time, but noticed that the Red underlord snaked down on his side of the center, still basically ignoring all the Empire troops. I also noticed that both opponents took a great deal of time to even claim the Siege Shrines.
Green.Sliche  [author] 28 May, 2017 @ 5:13am 
Set Empire AI difficulty to Pathetic. It won't use rally flag for very very long time, as well as won't expand itself. It may still occasionally heal, pick up or recall it's units.
gregored 28 May, 2017 @ 1:08am 
I've noticed in this series that the Empire's troops pretty much keep to their assigned areas. If you don't mind divulging a secret, how are you keeping the Empire Core from recalling all its minions into one giant, unbeatable mob?
gregored 28 May, 2017 @ 1:01am 
My comments were too long, so I posted in discussions!